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Skylicht Engine
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GPU instance data for hardware-accelerated particles. More...
#include <ParticleSystem/Particles/CParticleInstancing.h>
Public Member Functions | |
| bool | operator== (const SParticleInstance &other) const |
GPU instance data for hardware-accelerated particles.
This structure is passed to the GPU for each particle when using CQuadRenderer or CMeshParticleRenderer.