Skylicht Engine
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CShaderLighting.h
1/*
2!@
3MIT License
4
5Copyright (c) 2019 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "Material/Shader/CShader.h"
28
29namespace Skylicht
30{
32 class CPointLight;
33 class CSpotLight;
34 class CAreaLight;
35
36 class SKYLICHT_API CShaderLighting : public IShaderCallback
37 {
38 public:
39 CShaderLighting();
40
41 virtual ~CShaderLighting();
42
43 virtual void OnSetConstants(CShader* shader, SUniform* uniform, IMaterialRenderer* matRender, bool vertexShader);
44
45 public:
46
47 static void setDirectionalLight(CDirectionalLight* light);
48
49 static CDirectionalLight* getDirectionalLight();
50
51
52 static void setMainShadowLight(CDirectionalLight* light);
53
54 static CDirectionalLight* getMainShadowLight();
55
56
57 static void setPointLight(CPointLight* light, int lightId);
58
59 static CPointLight* getPointLight(int lightId);
60
61
62 static void setSpotLight(CSpotLight* light, int lightId);
63
64 static CSpotLight* getSpotLight(int lightId);
65
66
67 static void setAreaLight(CAreaLight* light, int lightId);
68
69 static CAreaLight* getAreaLight(int lightId);
70
71
72 static void setLightAmbient(const SColorf& c);
73 };
74}
This object holds the parameters for area lights.
Definition CAreaLight.h:38
This object holds the parameters for directional lights, also known as outdoor lighting.
Definition CDirectionalLight.h:38
This object holds the parameters for point lights.
Definition CPointLight.h:38
Represents a programmable shader, including uniforms, UI, resources, instancing and platform-specific...
Definition CShader.h:198
virtual void OnSetConstants(CShader *shader, SUniform *uniform, IMaterialRenderer *matRender, bool vertexShader)
Called to set uniform constants for the shader.
This object holds the parameters for spot lights.
Definition CSpotLight.h:39
Interface for material rendering.
Definition IMaterialRenderer.h:27
Class representing a color with four floats.
Definition SColor.h:542
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
Structure describing a shader uniform. Holds name, type, values, binding info and platform specifics.
Definition CShader.h:98