Skylicht Engine
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Material
Shader
ShaderCallback
CShaderLighting.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Material/Shader/CShader.h"
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namespace
Skylicht
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{
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class
CDirectionalLight
;
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class
CPointLight
;
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class
CSpotLight
;
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class
CAreaLight
;
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class
SKYLICHT_API CShaderLighting :
public
IShaderCallback
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{
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public
:
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CShaderLighting();
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virtual
~CShaderLighting();
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virtual
void
OnSetConstants
(
CShader
* shader,
SUniform
* uniform,
IMaterialRenderer
* matRender,
bool
vertexShader);
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public
:
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static
void
setDirectionalLight(
CDirectionalLight
* light);
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static
CDirectionalLight
* getDirectionalLight();
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static
void
setMainShadowLight(
CDirectionalLight
* light);
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static
CDirectionalLight
* getMainShadowLight();
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static
void
setPointLight(
CPointLight
* light,
int
lightId);
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static
CPointLight
* getPointLight(
int
lightId);
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static
void
setSpotLight(
CSpotLight
* light,
int
lightId);
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static
CSpotLight
* getSpotLight(
int
lightId);
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static
void
setAreaLight(
CAreaLight
* light,
int
lightId);
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static
CAreaLight
* getAreaLight(
int
lightId);
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static
void
setLightAmbient(
const
SColorf
& c);
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};
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}
Skylicht::CAreaLight
This object holds the parameters for area lights.
Definition
CAreaLight.h:38
Skylicht::CDirectionalLight
This object holds the parameters for directional lights, also known as outdoor lighting.
Definition
CDirectionalLight.h:38
Skylicht::CPointLight
This object holds the parameters for point lights.
Definition
CPointLight.h:38
Skylicht::CShader
Represents a programmable shader, including uniforms, UI, resources, instancing and platform-specific...
Definition
CShader.h:198
Skylicht::CShaderLighting::OnSetConstants
virtual void OnSetConstants(CShader *shader, SUniform *uniform, IMaterialRenderer *matRender, bool vertexShader)
Called to set uniform constants for the shader.
Skylicht::CSpotLight
This object holds the parameters for spot lights.
Definition
CSpotLight.h:39
irr::video::IMaterialRenderer
Interface for material rendering.
Definition
IMaterialRenderer.h:27
irr::video::SColorf
Class representing a color with four floats.
Definition
SColor.h:542
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::SUniform
Structure describing a shader uniform. Holds name, type, values, binding info and platform specifics.
Definition
CShader.h:98
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