Skylicht Engine
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CShadowRTTManager.h
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/*
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!@
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MIT License
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Copyright (c) 2022 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#include "Lighting/CDirectionalLight.h"
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#include "Lighting/CPointLight.h"
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#include "Lighting/CSpotLight.h"
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#include "TextureManager/CTextureManager.h"
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#include "Utils/CSingleton.h"
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namespace
Skylicht
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{
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struct
SDepthShadowRTT
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{
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CLight
* Light;
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ITexture
* Texture;
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bool
Tex2D;
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};
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class
SKYLICHT_API CShadowRTTManager
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{
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public
:
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DECLARE_SINGLETON
(CShadowRTTManager)
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protected
:
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std::vector<SDepthShadowRTT*> m_depthStatic;
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std::vector<SDepthShadowRTT*> m_depthDynamic;
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public
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CShadowRTTManager();
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virtual
~CShadowRTTManager();
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void
clearTextures();
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void
clearDynamicTextures();
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ITexture
* createGetDepthCube(
CLight
* light);
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ITexture
* createGetDepth(
CLight
* light);
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void
onLightRemoved(
CLight
* light);
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protected
:
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ITexture
* createGetDepthStatic(
CLight
* light,
bool
texture2d);
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ITexture
* createGetDepthDynamic(
CLight
* light,
bool
texture2d);
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};
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}
Skylicht::CLight
This is the base class for all types of lights.
Definition
CLight.h:35
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition
ITexture.h:119
DECLARE_SINGLETON
#define DECLARE_SINGLETON(className)
Declare the standard singleton accessors for a class.
Definition
CSingleton.h:36
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::SDepthShadowRTT
Definition
CShadowRTTManager.h:34
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