Skylicht Engine
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Skylicht::CShadowRTTManager Class Reference

Public Member Functions

void clearTextures ()
void clearDynamicTextures ()
ITexture * createGetDepthCube (CLight *light)
ITexture * createGetDepth (CLight *light)
void onLightRemoved (CLight *light)

Protected Member Functions

ITexture * createGetDepthStatic (CLight *light, bool texture2d)
ITexture * createGetDepthDynamic (CLight *light, bool texture2d)

Protected Attributes

std::vector< SDepthShadowRTT * > m_depthStatic
std::vector< SDepthShadowRTT * > m_depthDynamic

The documentation for this class was generated from the following file: