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Skylicht Engine
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Public Member Functions | |
| void | clearTextures () |
| void | clearDynamicTextures () |
| ITexture * | createGetDepthCube (CLight *light) |
| ITexture * | createGetDepth (CLight *light) |
| void | onLightRemoved (CLight *light) |
Protected Member Functions | |
| ITexture * | createGetDepthStatic (CLight *light, bool texture2d) |
| ITexture * | createGetDepthDynamic (CLight *light, bool texture2d) |
Protected Attributes | |
| std::vector< SDepthShadowRTT * > | m_depthStatic |
| std::vector< SDepthShadowRTT * > | m_depthDynamic |