Skylicht Engine
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CSkinTBNSGInstancing.h
1/*
2!@
3MIT License
4
5Copyright (c) 2019 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "VertexInstancingType.h"
28#include "IShaderInstancing.h"
29#include "CStandardSGInstancing.h"
30
31namespace Skylicht
32{
33 class SKYLICHT_API CSkinTBNSGInstancing : public IShaderInstancing
34 {
35 public:
36 CSkinTBNSGInstancing();
37
38 virtual ~CSkinTBNSGInstancing();
39
40 virtual IVertexBuffer* createInstancingVertexBuffer();
41
42 virtual IMeshBuffer* createMeshBuffer(video::E_INDEX_TYPE type);
43
44 virtual void batchIntancing(IVertexBuffer* vtxBuffer,
45 CMaterial** materials,
46 CEntity** entities,
47 int count);
48 };
49}
This is the object class that describes an entity.
Definition CEntity.h:58
The object class describes material information such as which shader it's associated with,...
Definition CMaterial.h:84
virtual IVertexBuffer * createInstancingVertexBuffer()
Create a vertex buffer for instancing data (must be implemented by subclasses).
virtual void batchIntancing(IVertexBuffer *vtxBuffer, CMaterial **materials, CEntity **entities, int count)
Batch update instancing vertex buffer with transform and material data for multiple entities (must be...
virtual IMeshBuffer * createMeshBuffer(video::E_INDEX_TYPE type)
Create a mesh buffer for a specific index type (must be implemented by subclasses).
IShaderInstancing()
Constructor. Initializes descriptors to null.
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29