Skylicht Engine
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SkyDome
CSkyDome.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Components/CComponentSystem.h"
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#include "CSkyDomeData.h"
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#include "CSkyDomeRender.h"
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namespace
Skylicht
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{
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class
COMPONENT_API CSkyDome :
public
CComponentSystem
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{
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protected
:
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CSkyDomeData
* m_skyDomeData;
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float
m_intensity;
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SColor
m_color;
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std::string m_texture;
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public
:
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CSkyDome();
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virtual
~CSkyDome();
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virtual
void
initComponent();
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virtual
void
updateComponent();
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virtual
CObjectSerializable
* createSerializable();
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virtual
void
loadSerializable(
CObjectSerializable
*
object
);
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void
setData(
ITexture
* texture,
const
SColor
& c,
float
intensity = 1.0f);
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inline
CMaterial
* getMaterial()
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{
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return
m_skyDomeData->SkyDomeMaterial;
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}
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DECLARE_GETTYPENAME(CSkyDome)
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};
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}
Skylicht::CMaterial
The object class describes material information such as which shader it's associated with,...
Definition
CMaterial.h:84
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::CSkyDomeData
Definition
CSkyDomeData.h:35
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition
ITexture.h:119
irr::video::SColor
Class representing a 32 bit ARGB color.
Definition
SColor.h:285
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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