Skylicht Engine
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SkySun
CSkySun.h
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/*
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!@
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MIT License
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Copyright (c) 2022 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Components/CComponentSystem.h"
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#include "CSkySunData.h"
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#include "CSkySunRenderer.h"
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namespace
Skylicht
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{
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class
COMPONENT_API CSkySun :
public
CComponentSystem
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{
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protected
:
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CSkySunData
* m_skySunData;
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bool
m_useDirectionLight;
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float
m_skyIntensity;
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float
m_sunSize;
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SColor
m_atmosphericColor;
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float
m_atmosphericIntensity;
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SColor
m_sunColor;
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float
m_sunIntensity;
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SColor
m_glare1Color;
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float
m_glare1Intensity;
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SColor
m_glare2Color;
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float
m_glare2Intensity;
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bool
m_changed;
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CMaterial::SUniformValue
* m_uniformDirection;
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public
:
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CSkySun();
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virtual
~CSkySun();
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virtual
void
initComponent();
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virtual
void
updateComponent();
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virtual
CObjectSerializable
* createSerializable();
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virtual
void
loadSerializable(
CObjectSerializable
*
object
);
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DECLARE_GETTYPENAME(CSkySun)
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protected
:
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void
getUniformValue(
const
SColor
& c,
float
intensity,
float
* value);
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};
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}
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::CSkySunData
Definition
CSkySunData.h:37
irr::video::SColor
Class representing a 32 bit ARGB color.
Definition
SColor.h:285
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::CMaterial::SUniformValue
Structure for a uniform value parameter in the material.
Definition
CMaterial.h:163
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