Skylicht Engine
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Graphics2D
SpriteFrame
CSpriteManager.h
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/*
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!@
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MIT License
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Copyright (c) 2023 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Utils/CSingleton.h"
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#include "CSpriteFrame.h"
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namespace
Skylicht
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{
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class
SKYLICHT_API CSpriteManager {
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public
:
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DECLARE_SINGLETON
(CSpriteManager)
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protected
:
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struct
SSpritePackage
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{
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std::string Package;
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CSpriteFrame
* Sprite;
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};
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std::map<std::string, CSpriteFrame*> m_idToSprite;
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std::map<std::string, CSpriteFrame*> m_pathToSprite;
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std::vector<SSpritePackage*> m_spriteList;
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public
:
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CSpriteManager();
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virtual
~CSpriteManager();
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static
std::vector<std::string> getSpriteExts();
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static
bool
isSpriteExt(
const
char
* ext);
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CSpriteFrame
* loadSprite(
const
char
* path);
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CSpriteFrame
* getSpriteById(
const
char
*
id
);
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void
releaseSprite(
const
char
* category);
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void
releaseSprite(
CSpriteFrame
* sprite);
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void
releaseSpriteResource(
const
char
* path);
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CSpriteFrame
* getSpriteResource(
const
char
* path);
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void
replaceTexture(ITexture* oldTexture, ITexture* newTexture);
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};
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}
Skylicht::CSpriteFrame
The object class holds data on an image, including the locations of sprites and frames on it.
Definition
CSpriteFrame.h:144
DECLARE_SINGLETON
#define DECLARE_SINGLETON(className)
Declare the standard singleton accessors for a class.
Definition
CSingleton.h:36
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::CSpriteManager::SSpritePackage
Definition
CSpriteManager.h:48
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