Skylicht Engine
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Material
Shader
Instancing
CStandardColorInstancing.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "VertexInstancingType.h"
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#include "IShaderInstancing.h"
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namespace
Skylicht
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{
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class
SKYLICHT_API CStandardColorInstancing :
public
IShaderInstancing
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{
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public
:
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CStandardColorInstancing();
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virtual
~CStandardColorInstancing();
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virtual
IVertexBuffer*
createInstancingVertexBuffer
();
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virtual
IMeshBuffer*
createMeshBuffer
(video::E_INDEX_TYPE type);
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virtual
void
batchIntancing
(IVertexBuffer* vtxBuffer,
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CMaterial
** materials,
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CEntity
** entities,
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int
count);
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};
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}
Skylicht::CEntity
This is the object class that describes an entity.
Definition
CEntity.h:58
Skylicht::CMaterial
The object class describes material information such as which shader it's associated with,...
Definition
CMaterial.h:84
Skylicht::CStandardColorInstancing::createMeshBuffer
virtual IMeshBuffer * createMeshBuffer(video::E_INDEX_TYPE type)
Create a mesh buffer for a specific index type (must be implemented by subclasses).
Skylicht::CStandardColorInstancing::batchIntancing
virtual void batchIntancing(IVertexBuffer *vtxBuffer, CMaterial **materials, CEntity **entities, int count)
Batch update instancing vertex buffer with transform and material data for multiple entities (must be...
Skylicht::CStandardColorInstancing::createInstancingVertexBuffer
virtual IVertexBuffer * createInstancingVertexBuffer()
Create a vertex buffer for instancing data (must be implemented by subclasses).
Skylicht::IShaderInstancing::IShaderInstancing
IShaderInstancing()
Constructor. Initializes descriptors to null.
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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