5#ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
6#define __I_CAMERA_SCENE_NODE_H_INCLUDED__
9#include "IEventReceiver.h"
32 :
ISceneNode(parent, mgr, id, position, rotation, scale), IsOrthogonal(false) {}
153 _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
182 out->addBool(
"IsOrthogonal", IsOrthogonal);
200 IsOrthogonal = toCopyFrom->IsOrthogonal;
Interface of an object which can receive events.
Definition IEventReceiver.h:474
Provides a generic interface for attributes and their values and the possiblity to serialize them.
Definition IAttributes.h:42
virtual s32 findAttribute(const c8 *attributeName) const =0
Returns attribute index from name, -1 if not found.
virtual bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound=false)=0
Scene Node which is a (controlable) camera.
Definition ICameraSceneNode.h:24
virtual void setProjectionMatrix(const core::matrix4 &projection, bool isOrthogonal=false)=0
Sets the projection matrix of the camera.
virtual void serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const
Writes attributes of the camera node.
Definition ICameraSceneNode.h:176
virtual void deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)
Reads attributes of the camera node.
Definition ICameraSceneNode.h:186
virtual bool isInputReceiverEnabled() const =0
Checks if the input receiver of the camera is currently enabled.
virtual const core::vector3df & getTarget() const =0
Gets the current look at target of the camera.
virtual void setUpVector(const core::vector3df &pos)=0
Sets the up vector of the camera.
virtual const core::matrix4 & getViewMatrixAffector() const =0
Get the custom view matrix affector.
virtual bool getTargetAndRotationBinding(void) const =0
Queries if the camera scene node's rotation and its target position are bound together.
virtual void setFOV(f32 fovy)=0
Sets the field of view (Default: PI / 2.5f).
virtual const core::vector3df & getUpVector() const =0
Gets the up vector of the camera.
virtual void setInputReceiverEnabled(bool enabled)=0
Disables or enables the camera to get key or mouse inputs.
virtual void setAspectRatio(f32 aspect)=0
Sets the aspect ratio (default: 4.0f / 3.0f).
virtual bool isOrthogonal() const
Checks if a camera is orthogonal.
Definition ICameraSceneNode.h:151
virtual void setTarget(const core::vector3df &pos)=0
Sets the look at target of the camera.
virtual const core::matrix4 & getProjectionMatrix() const =0
Gets the current projection matrix of the camera.
virtual f32 getFarValue() const =0
Gets the value of the far plane of the camera.
ICameraSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
Definition ICameraSceneNode.h:28
virtual f32 getFOV() const =0
Gets the field of view of the camera.
virtual void setNearValue(f32 zn)=0
Sets the value of the near clipping plane. (default: 1.0f).
virtual void setFarValue(f32 zf)=0
Sets the value of the far clipping plane (default: 2000.0f).
virtual const core::matrix4 & getViewMatrix() const =0
Gets the current view matrix of the camera.
virtual void bindTargetAndRotation(bool bound)=0
Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
virtual void setViewMatrixAffector(const core::matrix4 &affector)=0
Sets a custom view matrix affector.
virtual const SViewFrustum * getViewFrustum() const =0
Get the view frustum.
virtual void updateMatrices()=0
Updates the matrices without uploading them to the driver.
virtual f32 getAspectRatio() const =0
Gets the aspect ratio of the camera.
virtual f32 getNearValue() const =0
Gets the value of the near plane of the camera.
virtual bool OnEvent(const SEvent &event)=0
It is possible to send mouse and key events to the camera.
virtual void setRotation(const core::vector3df &rotation)=0
Sets the rotation of the node.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Definition ISceneManager.h:135
virtual void serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const
Writes attributes of the scene node.
Definition ISceneNode.h:716
virtual void deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)
Reads attributes of the scene node.
Definition ISceneNode.h:741
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
Definition ISceneNode.h:45
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445
CMatrix4< f32 > matrix4
Typedef for f32 matrix.
Definition matrix4.h:2241
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CIndexBuffer.h:13
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33
float f32
32 bit floating point variable.
Definition irrTypes.h:104
signed int s32
32 bit signed variable.
Definition irrTypes.h:66
SEvents hold information about an event. See irr::IEventReceiver for details on event handling.
Definition IEventReceiver.h:273
struct holding data describing options
Definition IAttributeExchangingObject.h:35
Defines the view frustum. That's the space visible by the camera.
Definition SViewFrustum.h:26