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Skylicht Engine
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SEvents hold information about an event. See irr::IEventReceiver for details on event handling. More...
#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/IEventReceiver.h>
Classes | |
| struct | SGUIEvent |
| Any kind of GUI event. More... | |
| struct | SMouseInput |
| Any kind of mouse event. More... | |
| struct | SKeyInput |
| Any kind of keyboard event. More... | |
| struct | SJoystickEvent |
| A joystick event. More... | |
| struct | SGamepadEvent |
| struct | SLogEvent |
| Any kind of log event. More... | |
| struct | SUserEvent |
| Any kind of user event. More... | |
| struct | SGameEvent |
Public Attributes | |
| EEVENT_TYPE | EventType |
| union { | |
| struct SGUIEvent GUIEvent | |
| struct SMouseInput MouseInput | |
| struct SKeyInput KeyInput | |
| struct SJoystickEvent JoystickEvent | |
| struct SGamepadEvent GamepadEvent | |
| struct SLogEvent LogEvent | |
| struct SUserEvent UserEvent | |
| struct SGameEvent GameEvent | |
| }; | |
SEvents hold information about an event. See irr::IEventReceiver for details on event handling.