Skylicht Engine
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irr::SEvent Struct Reference

SEvents hold information about an event. See irr::IEventReceiver for details on event handling. More...

#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/IEventReceiver.h>

Classes

struct  SGUIEvent
 Any kind of GUI event. More...
struct  SMouseInput
 Any kind of mouse event. More...
struct  SKeyInput
 Any kind of keyboard event. More...
struct  SJoystickEvent
 A joystick event. More...
struct  SGamepadEvent
struct  SLogEvent
 Any kind of log event. More...
struct  SUserEvent
 Any kind of user event. More...
struct  SGameEvent

Public Attributes

EEVENT_TYPE EventType
union { 
   struct SGUIEvent   GUIEvent 
   struct SMouseInput   MouseInput 
   struct SKeyInput   KeyInput 
   struct SJoystickEvent   JoystickEvent 
   struct SGamepadEvent   GamepadEvent 
   struct SLogEvent   LogEvent 
   struct SUserEvent   UserEvent 
   struct SGameEvent   GameEvent 
}; 

Detailed Description

SEvents hold information about an event. See irr::IEventReceiver for details on event handling.


The documentation for this struct was generated from the following file: