Any kind of keyboard event.
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#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/IEventReceiver.h>
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wchar_t | Char |
| | Character corresponding to the key (0, if not a character).
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EKEY_CODE | Key |
| | Key which has been pressed or released.
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bool | PressedDown:1 |
| | If not true, then the key was left up.
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bool | Shift:1 |
| | True if shift was also pressed.
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bool | Control:1 |
| | True if ctrl was also pressed.
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Any kind of keyboard event.
The documentation for this struct was generated from the following file: