Skylicht Engine
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irr::SEvent::SKeyInput Struct Reference

Any kind of keyboard event. More...

#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/IEventReceiver.h>

Public Attributes

wchar_t Char
 Character corresponding to the key (0, if not a character).
EKEY_CODE Key
 Key which has been pressed or released.
bool PressedDown:1
 If not true, then the key was left up.
bool Shift:1
 True if shift was also pressed.
bool Control:1
 True if ctrl was also pressed.

Detailed Description

Any kind of keyboard event.


The documentation for this struct was generated from the following file: