Skylicht Engine
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Irrlicht
Include
ISceneNodeAnimatorCameraMaya.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
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#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
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#include "ISceneNodeAnimator.h"
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namespace
irr
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{
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namespace
scene
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{
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class
ISceneNodeAnimatorCameraMaya
:
public
ISceneNodeAnimator
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{
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public
:
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virtual
f32
getMoveSpeed
()
const
= 0;
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virtual
void
setMoveSpeed
(
f32
moveSpeed) = 0;
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virtual
f32
getRotateSpeed
()
const
= 0;
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virtual
void
setRotateSpeed
(
f32
rotateSpeed) = 0;
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virtual
f32
getZoomSpeed
()
const
= 0;
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virtual
void
setZoomSpeed
(
f32
zoomSpeed) = 0;
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virtual
f32
getDistance
()
const
= 0;
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virtual
void
setDistance
(
f32
distance) = 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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irr::scene::ISceneNodeAnimatorCameraMaya
Special scene node animator for Maya-style cameras.
Definition
ISceneNodeAnimatorCameraMaya.h:26
irr::scene::ISceneNodeAnimatorCameraMaya::setZoomSpeed
virtual void setZoomSpeed(f32 zoomSpeed)=0
Set the zoom speed.
irr::scene::ISceneNodeAnimatorCameraMaya::getMoveSpeed
virtual f32 getMoveSpeed() const =0
Returns the speed of movement.
irr::scene::ISceneNodeAnimatorCameraMaya::setMoveSpeed
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement.
irr::scene::ISceneNodeAnimatorCameraMaya::getZoomSpeed
virtual f32 getZoomSpeed() const =0
Returns the zoom speed.
irr::scene::ISceneNodeAnimatorCameraMaya::getDistance
virtual f32 getDistance() const =0
Returns the current distance, i.e. orbit radius.
irr::scene::ISceneNodeAnimatorCameraMaya::setRotateSpeed
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed.
irr::scene::ISceneNodeAnimatorCameraMaya::setDistance
virtual void setDistance(f32 distance)=0
Set the distance.
irr::scene::ISceneNodeAnimatorCameraMaya::getRotateSpeed
virtual f32 getRotateSpeed() const =0
Returns the rotation speed.
irr::scene::ISceneNodeAnimator
Animates a scene node. Can animate position, rotation, material, and so on.
Definition
ISceneNodeAnimator.h:31
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition
CIndexBuffer.h:13
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition
Skylicht.h:33
irr::f32
float f32
32 bit floating point variable.
Definition
irrTypes.h:104
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