Skylicht Engine
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irr::scene::ISceneNodeAnimatorCameraMaya Class Referenceabstract

Special scene node animator for Maya-style cameras. More...

#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/ISceneNodeAnimatorCameraMaya.h>

Inheritance diagram for irr::scene::ISceneNodeAnimatorCameraMaya:
irr::scene::ISceneNodeAnimator irr::io::IAttributeExchangingObject irr::IEventReceiver irr::IReferenceCounted

Public Member Functions

virtual f32 getMoveSpeed () const =0
 Returns the speed of movement.
virtual void setMoveSpeed (f32 moveSpeed)=0
 Sets the speed of movement.
virtual f32 getRotateSpeed () const =0
 Returns the rotation speed.
virtual void setRotateSpeed (f32 rotateSpeed)=0
 Set the rotation speed.
virtual f32 getZoomSpeed () const =0
 Returns the zoom speed.
virtual void setZoomSpeed (f32 zoomSpeed)=0
 Set the zoom speed.
virtual f32 getDistance () const =0
 Returns the current distance, i.e. orbit radius.
virtual void setDistance (f32 distance)=0
 Set the distance.
Public Member Functions inherited from irr::scene::ISceneNodeAnimator
virtual void animateNode (ISceneNode *node, u32 timeMs)=0
 Animates a scene node.
virtual ISceneNodeAnimatorcreateClone (ISceneNode *node, ISceneManager *newManager=0)=0
 Creates a clone of this animator.
virtual bool isEventReceiverEnabled () const
 Returns true if this animator receives events.
virtual bool OnEvent (const SEvent &event)
 Event receiver, override this function for camera controlling animators.
virtual ESCENE_NODE_ANIMATOR_TYPE getType () const
 Returns type of the scene node animator.
virtual bool hasFinished (void) const
 Returns if the animator has finished.
Public Member Functions inherited from irr::io::IAttributeExchangingObject
virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const
 Writes attributes of the object.
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)
 Reads attributes of the object.
Public Member Functions inherited from irr::IReferenceCounted
 IReferenceCounted ()
 Constructor.
virtual ~IReferenceCounted ()
 Destructor.
void grab () const
 Grabs the object. Increments the reference counter by one.
bool drop () const
 Drops the object. Decrements the reference counter by one.
s32 getReferenceCount () const
 Get the reference count.
const c8getDebugName () const
 Returns the debug name of the object.
Public Member Functions inherited from irr::IEventReceiver
virtual ~IEventReceiver ()
 Destructor.

Additional Inherited Members

Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.

Detailed Description

Special scene node animator for Maya-style cameras.

This scene node animator can be attached to a camera to make it act like a 3d modelling tool. The camera is moving relative to the target with the mouse, by pressing either of the three buttons. In order to move the camera, set a new target for the camera. The distance defines the current orbit radius the camera moves on. Distance can be changed via the setter or by mouse events.


The documentation for this class was generated from the following file: