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Skylicht Engine
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Special scene node animator for Maya-style cameras. More...
#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/ISceneNodeAnimatorCameraMaya.h>
Public Member Functions | |
| virtual f32 | getMoveSpeed () const =0 |
| Returns the speed of movement. | |
| virtual void | setMoveSpeed (f32 moveSpeed)=0 |
| Sets the speed of movement. | |
| virtual f32 | getRotateSpeed () const =0 |
| Returns the rotation speed. | |
| virtual void | setRotateSpeed (f32 rotateSpeed)=0 |
| Set the rotation speed. | |
| virtual f32 | getZoomSpeed () const =0 |
| Returns the zoom speed. | |
| virtual void | setZoomSpeed (f32 zoomSpeed)=0 |
| Set the zoom speed. | |
| virtual f32 | getDistance () const =0 |
| Returns the current distance, i.e. orbit radius. | |
| virtual void | setDistance (f32 distance)=0 |
| Set the distance. | |
| Public Member Functions inherited from irr::scene::ISceneNodeAnimator | |
| virtual void | animateNode (ISceneNode *node, u32 timeMs)=0 |
| Animates a scene node. | |
| virtual ISceneNodeAnimator * | createClone (ISceneNode *node, ISceneManager *newManager=0)=0 |
| Creates a clone of this animator. | |
| virtual bool | isEventReceiverEnabled () const |
| Returns true if this animator receives events. | |
| virtual bool | OnEvent (const SEvent &event) |
| Event receiver, override this function for camera controlling animators. | |
| virtual ESCENE_NODE_ANIMATOR_TYPE | getType () const |
| Returns type of the scene node animator. | |
| virtual bool | hasFinished (void) const |
| Returns if the animator has finished. | |
| Public Member Functions inherited from irr::io::IAttributeExchangingObject | |
| virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const |
| Writes attributes of the object. | |
| virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) |
| Reads attributes of the object. | |
| Public Member Functions inherited from irr::IReferenceCounted | |
| IReferenceCounted () | |
| Constructor. | |
| virtual | ~IReferenceCounted () |
| Destructor. | |
| void | grab () const |
| Grabs the object. Increments the reference counter by one. | |
| bool | drop () const |
| Drops the object. Decrements the reference counter by one. | |
| s32 | getReferenceCount () const |
| Get the reference count. | |
| const c8 * | getDebugName () const |
| Returns the debug name of the object. | |
| Public Member Functions inherited from irr::IEventReceiver | |
| virtual | ~IEventReceiver () |
| Destructor. | |
Additional Inherited Members | |
| Protected Member Functions inherited from irr::IReferenceCounted | |
| void | setDebugName (const c8 *newName) |
| Sets the debug name of the object. | |
Special scene node animator for Maya-style cameras.
This scene node animator can be attached to a camera to make it act like a 3d modelling tool. The camera is moving relative to the target with the mouse, by pressing either of the three buttons. In order to move the camera, set a new target for the camera. The distance defines the current orbit radius the camera moves on. Distance can be changed via the setter or by mouse events.