Skylicht Engine
Loading...
Searching...
No Matches
irr::io::IAttributeExchangingObject Class Reference

An object which is able to serialize and deserialize its attributes into an attributes object. More...

#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/IAttributeExchangingObject.h>

Inheritance diagram for irr::io::IAttributeExchangingObject:
irr::IReferenceCounted irr::scene::ISceneNode irr::scene::ISceneNodeAnimator irr::scene::ICameraSceneNode irr::scene::ILightSceneNode irr::scene::IMeshSceneNode irr::scene::ISceneNodeAnimatorCameraFPS irr::scene::ISceneNodeAnimatorCameraMaya irr::scene::ISceneNodeAnimatorCollisionResponse

Public Member Functions

virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const
 Writes attributes of the object.
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)
 Reads attributes of the object.
Public Member Functions inherited from irr::IReferenceCounted
 IReferenceCounted ()
 Constructor.
virtual ~IReferenceCounted ()
 Destructor.
void grab () const
 Grabs the object. Increments the reference counter by one.
bool drop () const
 Drops the object. Decrements the reference counter by one.
s32 getReferenceCount () const
 Get the reference count.
const c8getDebugName () const
 Returns the debug name of the object.

Additional Inherited Members

Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.

Detailed Description

An object which is able to serialize and deserialize its attributes into an attributes object.

Member Function Documentation

◆ deserializeAttributes()

virtual void irr::io::IAttributeExchangingObject::deserializeAttributes ( io::IAttributes * in,
io::SAttributeReadWriteOptions * options = 0 )
inlinevirtual

Reads attributes of the object.

Implement this to set the attributes of your scene node animator for scripting languages, editors, debuggers or xml deserialization purposes.

Reimplemented in irr::scene::ICameraSceneNode, and irr::scene::ISceneNode.

◆ serializeAttributes()

virtual void irr::io::IAttributeExchangingObject::serializeAttributes ( io::IAttributes * out,
io::SAttributeReadWriteOptions * options = 0 ) const
inlinevirtual

Writes attributes of the object.

Implement this to expose the attributes of your scene node animator for scripting languages, editors, debuggers or xml serialization purposes.

Reimplemented in irr::scene::ICameraSceneNode, and irr::scene::ISceneNode.


The documentation for this class was generated from the following file: