Skylicht Engine
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ParticleSystem
Particles
Zones
CSphere.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CPositionZone.h"
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namespace
Skylicht
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{
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namespace
Particle
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{
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class
COMPONENT_API CSphere :
public
CPositionZone
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{
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protected
:
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float
m_radius
;
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public
:
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CSphere(
const
core::vector3df& position,
float
radius);
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virtual
~CSphere();
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virtual
CObjectSerializable
*
createSerializable
();
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virtual
void
loadSerializable
(
CObjectSerializable
*
object
);
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inline
void
setRadius
(
float
r)
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{
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m_radius
= r;
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}
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inline
float
getRadius
()
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{
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return
m_radius
;
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}
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virtual
void
generatePosition
(
CParticle
& particle,
bool
full,
CGroup
* group);
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virtual
core::vector3df
computeNormal
(
const
core::vector3df& point,
CGroup
* group);
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DECLARE_GETTYPENAME(CSphere)
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};
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}
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}
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::Particle::CGroup
Represents a group of particles with shared settings, emitters, and a renderer.
Definition
CGroup.h:132
Skylicht::Particle::CParticle
Individual particle data structure.
Definition
CParticle.h:65
Skylicht::Particle::CSphere::computeNormal
virtual core::vector3df computeNormal(const core::vector3df &point, CGroup *group)
Implementation: normal points from center to point.
Skylicht::Particle::CSphere::m_radius
float m_radius
Radius of the sphere.
Definition
CSphere.h:42
Skylicht::Particle::CSphere::generatePosition
virtual void generatePosition(CParticle &particle, bool full, CGroup *group)
Implementation: spawns within volume or on surface.
Skylicht::Particle::CSphere::createSerializable
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
Skylicht::Particle::CSphere::getRadius
float getRadius()
Gets sphere radius.
Definition
CSphere.h:60
Skylicht::Particle::CSphere::loadSerializable
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
Skylicht::Particle::CSphere::setRadius
void setRadius(float r)
Sets sphere radius.
Definition
CSphere.h:54
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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