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Skylicht Engine
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A zone that spawns particles within or on the surface of a sphere. More...
#include <ParticleSystem/Particles/Zones/CSphere.h>
Public Member Functions | |
| CSphere (const core::vector3df &position, float radius) | |
| virtual CObjectSerializable * | createSerializable () |
| Creates a serializable object for property editing or saving. | |
| virtual void | loadSerializable (CObjectSerializable *object) |
| Loads properties from a serializable object. | |
| void | setRadius (float r) |
| Sets sphere radius. | |
| float | getRadius () |
| Gets sphere radius. | |
| virtual void | generatePosition (CParticle &particle, bool full, CGroup *group) |
| Implementation: spawns within volume or on surface. | |
| virtual core::vector3df | computeNormal (const core::vector3df &point, CGroup *group) |
| Implementation: normal points from center to point. | |
| Public Member Functions inherited from Skylicht::Particle::CPositionZone | |
| CPositionZone (EZone type) | |
| void | setPosition (const core::vector3df &pos) |
| Sets relative position. | |
| const core::vector3df & | getPosition () |
| Gets relative position. | |
| Public Member Functions inherited from Skylicht::Particle::CZone | |
| CZone (EZone type) | |
| const wchar_t * | getName () |
| Gets display name. | |
| EZone | getType () |
| Gets zone type. | |
| void | normalizeOrRandomize (core::vector3df &v) |
| Normalizes a vector or randomizes it if it is zero. | |
Protected Attributes | |
| float | m_radius |
| Radius of the sphere. | |
| Protected Attributes inherited from Skylicht::Particle::CPositionZone | |
| core::vector3df | m_position |
| Relative position of the zone. | |
| Protected Attributes inherited from Skylicht::Particle::CZone | |
| EZone | m_type |
| Type of the zone. | |
A zone that spawns particles within or on the surface of a sphere.
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virtual |
Implementation: normal points from center to point.
Implements Skylicht::Particle::CZone.
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virtual |
Creates a serializable object for property editing or saving.
Reimplemented from Skylicht::Particle::CZone.
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virtual |
Implementation: spawns within volume or on surface.
Implements Skylicht::Particle::CZone.
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virtual |
Loads properties from a serializable object.
| object | The serializable data to load. |
Reimplemented from Skylicht::Particle::CZone.