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Skylicht Engine
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This is the complete list of members for Skylicht::CBaseMeshImporter, including all inherited members.
| addTextureFolder(const char *folder) (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | virtual |
| CBaseMeshImporter() (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | |
| getTextureFolder() (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | virtual |
| IMeshImporter() (defined in Skylicht::IMeshImporter) | Skylicht::IMeshImporter | inline |
| loadModel(const char *resource, CEntityPrefab *output, bool normalMap=true, bool flipNormalMap=true, bool texcoord2=true, bool batching=false)=0 (defined in Skylicht::IMeshImporter) | Skylicht::IMeshImporter | pure virtual |
| m_textureFolder (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | protected |
| ~CBaseMeshImporter() (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | virtual |
| ~IMeshImporter() (defined in Skylicht::IMeshImporter) | Skylicht::IMeshImporter | inlinevirtual |