![]() |
Skylicht Engine
|
Public Member Functions | |
| virtual void | addTextureFolder (const char *folder)=0 |
| virtual std::vector< std::string > & | getTextureFolder ()=0 |
| virtual bool | loadModel (const char *resource, CEntityPrefab *output, bool normalMap=true, bool flipNormalMap=true, bool texcoord2=true, bool batching=false)=0 |