Skylicht Engine
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Skylicht::CCanvas Member List

This is the complete list of members for Skylicht::CCanvas, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
applyGUIScale(float widthOrHeight=1.0f)Skylicht::CCanvas
CCanvas()Skylicht::CCanvas
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createElement()Skylicht::CCanvas
createElement(const core::rectf &r)Skylicht::CCanvas
createElement(CGUIElement *e, const core::rectf &r)Skylicht::CCanvas
createElipse(const video::SColor &c)Skylicht::CCanvas
createElipse(const core::rectf &r, const video::SColor &c)Skylicht::CCanvas
createElipse(CGUIElement *e, const core::rectf &r, const video::SColor &c)Skylicht::CCanvas
createFitSprite(SFrame *frame)Skylicht::CCanvas
createFitSprite(const core::rectf &r, SFrame *frame)Skylicht::CCanvas
createFitSprite(CGUIElement *e, SFrame *frame)Skylicht::CCanvas
createFitSprite(CGUIElement *e, const core::rectf &r, SFrame *frame)Skylicht::CCanvas
createImage()Skylicht::CCanvas
createImage(const core::rectf &r)Skylicht::CCanvas
createImage(CGUIElement *e, const core::rectf &r)Skylicht::CCanvas
createLayout()Skylicht::CCanvas
createLayout(const core::rectf &r)Skylicht::CCanvas
createLayout(CGUIElement *e, const core::rectf &r)Skylicht::CCanvas
createMask(const core::rectf &r)Skylicht::CCanvas
createMask(CGUIElement *e, const core::rectf &r)Skylicht::CCanvas
createNullElement(CGUIElement *parent, const char *type)Skylicht::CCanvasvirtual
createNullElement(CGUIElement *parent, const wchar_t *type)Skylicht::CCanvasvirtual
createRect(const video::SColor &c)Skylicht::CCanvas
createRect(const core::rectf &r, const video::SColor &c)Skylicht::CCanvas
createRect(CGUIElement *e, const core::rectf &r, const video::SColor &c)Skylicht::CCanvas
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
createSprite(SFrame *frame)Skylicht::CCanvas
createSprite(const core::rectf &r, SFrame *frame)Skylicht::CCanvas
createSprite(CGUIElement *e, SFrame *frame)Skylicht::CCanvas
createSprite(CGUIElement *e, const core::rectf &r, SFrame *frame)Skylicht::CCanvas
createText(IFont *font)Skylicht::CCanvas
createText(const core::rectf &r, IFont *font)Skylicht::CCanvas
createText(CGUIElement *e, IFont *font)Skylicht::CCanvas
createText(CGUIElement *e, const core::rectf &r, IFont *font)Skylicht::CCanvas
DrawOutlineSkylicht::CCanvas
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getDefaultRect()Skylicht::CCanvasinline
getElementsInChild(bool addThis)Skylicht::CCanvas
getEntityManager()Skylicht::CCanvasinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getGUIByID(const char *id)Skylicht::CCanvas
getGUIByPath(const char *path)Skylicht::CCanvas
getGUIByPath(CGUIElement *search, const char *path)Skylicht::CCanvas
getHitTest(CCamera *camera, float x, float y, const core::recti &viewport)Skylicht::CCanvas
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getRenderCamera()Skylicht::CCanvasinline
getRenderWorldTransform()Skylicht::CCanvasinline
getRootElement()Skylicht::CCanvasinline
getRootScale()Skylicht::CCanvas
getSortDepth()Skylicht::CCanvasinline
initComponent()Skylicht::CCanvasvirtual
is3DBillboardEnabled()Skylicht::CCanvasinline
isClipped(CGUIElement *element) (defined in Skylicht::CCanvas)Skylicht::CCanvas
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
IsInEditorSkylicht::CCanvas
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_alivesSkylicht::CCanvasprotected
m_currentMaskSkylicht::CCanvasprotected
m_defaultRectSkylicht::CCanvasprotected
m_depthSkylicht::CCanvasprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_entityMgrSkylicht::CCanvasprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_haveScaleGUISkylicht::CCanvasprotected
m_is3DBillboardSkylicht::CCanvasprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_rectSkylicht::CCanvasprotected
m_renderCameraSkylicht::CCanvasprotected
m_renderWorldTransformSkylicht::CCanvasprotected
m_rootSkylicht::CCanvasprotected
m_scaleGUISkylicht::CCanvasprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_sortDepthSkylicht::CCanvasprotected
m_systemsSkylicht::CCanvasprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
OnGUILoaded (defined in Skylicht::CCanvas)Skylicht::CCanvas
OnLocalize (defined in Skylicht::CCanvas)Skylicht::CCanvas
onResize()Skylicht::CCanvasvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllElements()Skylicht::CCanvas
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
render(CCamera *camera)Skylicht::CCanvas
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
resetGUIScale()Skylicht::CCanvas
searchGUI(const char *name)Skylicht::CCanvas
searchGUI(CGUIElement *search, const char *name)Skylicht::CCanvas
setDefaultRect(const core::rectf &r)Skylicht::CCanvasinline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnable3DBillboard(bool b)Skylicht::CCanvasinline
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setRect(const core::rectf &r)Skylicht::CCanvasinline
setRenderWorldTransform(core::matrix4 &w)Skylicht::CCanvasinline
setSortDepth(int d)Skylicht::CCanvasinline
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent()Skylicht::CCanvasvirtual
updateEntities()Skylicht::CCanvas
updateLocalizedText()Skylicht::CCanvas
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CCanvas()Skylicht::CCanvasvirtual
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual