| addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| applyGUIScale(float widthOrHeight=1.0f) | Skylicht::CCanvas | |
| CCanvas() | Skylicht::CCanvas | |
| CComponentSystem() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | |
| createElement() | Skylicht::CCanvas | |
| createElement(const core::rectf &r) | Skylicht::CCanvas | |
| createElement(CGUIElement *e, const core::rectf &r) | Skylicht::CCanvas | |
| createElipse(const video::SColor &c) | Skylicht::CCanvas | |
| createElipse(const core::rectf &r, const video::SColor &c) | Skylicht::CCanvas | |
| createElipse(CGUIElement *e, const core::rectf &r, const video::SColor &c) | Skylicht::CCanvas | |
| createFitSprite(SFrame *frame) | Skylicht::CCanvas | |
| createFitSprite(const core::rectf &r, SFrame *frame) | Skylicht::CCanvas | |
| createFitSprite(CGUIElement *e, SFrame *frame) | Skylicht::CCanvas | |
| createFitSprite(CGUIElement *e, const core::rectf &r, SFrame *frame) | Skylicht::CCanvas | |
| createImage() | Skylicht::CCanvas | |
| createImage(const core::rectf &r) | Skylicht::CCanvas | |
| createImage(CGUIElement *e, const core::rectf &r) | Skylicht::CCanvas | |
| createLayout() | Skylicht::CCanvas | |
| createLayout(const core::rectf &r) | Skylicht::CCanvas | |
| createLayout(CGUIElement *e, const core::rectf &r) | Skylicht::CCanvas | |
| createMask(const core::rectf &r) | Skylicht::CCanvas | |
| createMask(CGUIElement *e, const core::rectf &r) | Skylicht::CCanvas | |
| createNullElement(CGUIElement *parent, const char *type) | Skylicht::CCanvas | virtual |
| createNullElement(CGUIElement *parent, const wchar_t *type) | Skylicht::CCanvas | virtual |
| createRect(const video::SColor &c) | Skylicht::CCanvas | |
| createRect(const core::rectf &r, const video::SColor &c) | Skylicht::CCanvas | |
| createRect(CGUIElement *e, const core::rectf &r, const video::SColor &c) | Skylicht::CCanvas | |
| createSerializable() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| createSprite(SFrame *frame) | Skylicht::CCanvas | |
| createSprite(const core::rectf &r, SFrame *frame) | Skylicht::CCanvas | |
| createSprite(CGUIElement *e, SFrame *frame) | Skylicht::CCanvas | |
| createSprite(CGUIElement *e, const core::rectf &r, SFrame *frame) | Skylicht::CCanvas | |
| createText(IFont *font) | Skylicht::CCanvas | |
| createText(const core::rectf &r, IFont *font) | Skylicht::CCanvas | |
| createText(CGUIElement *e, IFont *font) | Skylicht::CCanvas | |
| createText(CGUIElement *e, const core::rectf &r, IFont *font) | Skylicht::CCanvas | |
| DrawOutline | Skylicht::CCanvas | |
| endUpdate() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| getDefaultRect() | Skylicht::CCanvas | inline |
| getElementsInChild(bool addThis) | Skylicht::CCanvas | |
| getEntityManager() | Skylicht::CCanvas | inline |
| getGameObject() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| getGUIByID(const char *id) | Skylicht::CCanvas | |
| getGUIByPath(const char *path) | Skylicht::CCanvas | |
| getGUIByPath(CGUIElement *search, const char *path) | Skylicht::CCanvas | |
| getHitTest(CCamera *camera, float x, float y, const core::recti &viewport) | Skylicht::CCanvas | |
| getName() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | |
| getRenderCamera() | Skylicht::CCanvas | inline |
| getRenderWorldTransform() | Skylicht::CCanvas | inline |
| getRootElement() | Skylicht::CCanvas | inline |
| getRootScale() | Skylicht::CCanvas | |
| getSortDepth() | Skylicht::CCanvas | inline |
| initComponent() | Skylicht::CCanvas | virtual |
| is3DBillboardEnabled() | Skylicht::CCanvas | inline |
| isClipped(CGUIElement *element) (defined in Skylicht::CCanvas) | Skylicht::CCanvas | |
| isEnable() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| IsInEditor | Skylicht::CCanvas | |
| isSerializable() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| m_alives | Skylicht::CCanvas | protected |
| m_currentMask | Skylicht::CCanvas | protected |
| m_defaultRect | Skylicht::CCanvas | protected |
| m_depth | Skylicht::CCanvas | protected |
| m_enable (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | protected |
| m_entityMgr | Skylicht::CCanvas | protected |
| m_gameObject (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | protected |
| m_haveScaleGUI | Skylicht::CCanvas | protected |
| m_is3DBillboard | Skylicht::CCanvas | protected |
| m_linkComponent (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | protected |
| m_rect | Skylicht::CCanvas | protected |
| m_renderCamera | Skylicht::CCanvas | protected |
| m_renderWorldTransform | Skylicht::CCanvas | protected |
| m_root | Skylicht::CCanvas | protected |
| m_scaleGUI | Skylicht::CCanvas | protected |
| m_serializable (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | protected |
| m_sortDepth | Skylicht::CCanvas | protected |
| m_systems | Skylicht::CCanvas | protected |
| onEnable(bool b) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| OnGUILoaded (defined in Skylicht::CCanvas) | Skylicht::CCanvas | |
| OnLocalize (defined in Skylicht::CCanvas) | Skylicht::CCanvas | |
| onResize() | Skylicht::CCanvas | virtual |
| onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| removeAllElements() | Skylicht::CCanvas | |
| removeAllLink() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| render(CCamera *camera) | Skylicht::CCanvas | |
| reset() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| resetGUIScale() | Skylicht::CCanvas | |
| searchGUI(const char *name) | Skylicht::CCanvas | |
| searchGUI(CGUIElement *search, const char *name) | Skylicht::CCanvas | |
| setDefaultRect(const core::rectf &r) | Skylicht::CCanvas | inline |
| setEnable(bool b) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | |
| setEnable3DBillboard(bool b) | Skylicht::CCanvas | inline |
| setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inlineprotected |
| setRect(const core::rectf &r) | Skylicht::CCanvas | inline |
| setRenderWorldTransform(core::matrix4 &w) | Skylicht::CCanvas | inline |
| setSortDepth(int d) | Skylicht::CCanvas | inline |
| startComponent() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| updateComponent() | Skylicht::CCanvas | virtual |
| updateEntities() | Skylicht::CCanvas | |
| updateLocalizedText() | Skylicht::CCanvas | |
| useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | static |
| ~CCanvas() | Skylicht::CCanvas | virtual |
| ~CComponentSystem() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| ~IActivatorObject() | Skylicht::IActivatorObject | inlinevirtual |