Skylicht Engine
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Skylicht::CColladaLoader Member List

This is the complete list of members for Skylicht::CColladaLoader, including all inherited members.

addTextureFolder(const char *folder) (defined in Skylicht::CBaseMeshImporter)Skylicht::CBaseMeshImportervirtual
ArrayShort typedef (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
CBaseMeshImporter() (defined in Skylicht::CBaseMeshImporter)Skylicht::CBaseMeshImporter
CColladaLoader() (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoader
cleanData() (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
constructEntityPrefab(CEntityPrefab *output) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
constructMesh(SMeshParam *mesh, SNodeParam *node) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
constructMeshBuffer(SMeshParam *mesh, STrianglesParam *tri, int bufferID, bool &needFixUVTile) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
constructSkinMesh(std::list< SNodeParam * > &nodes) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
constructSkinMesh(SMeshParam *meshParam, CSkinnedMesh *mesh) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
convertToLightMapVertices(IMeshBuffer *buffer, SMeshParam *mesh, STrianglesParam *tri) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
findJointData(const char *name) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
getTextureFolder() (defined in Skylicht::CBaseMeshImporter)Skylicht::CBaseMeshImportervirtual
getTextureResource(std::wstring &refName, ArrayEffectParams &params) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
IMeshImporter() (defined in Skylicht::IMeshImporter)Skylicht::IMeshImporterinline
loadDae(const char *fileName, CEntityPrefab *output) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
loadEffectTexture() (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
loadModel(const char *resource, CEntityPrefab *output, bool normalMap=true, bool flipNormalMap=true, bool texcoord2=true, bool batching=false) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoadervirtual
m_colladaRoot (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_createBatchMesh (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_createTangent (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_flipNormalMap (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_flipOx (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_listEffects (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_listImages (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_listMaterial (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_listMesh (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_listNode (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_loadNormalMap (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_loadTexcoord2 (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_maxUVTile (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_meshFile (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_meshName (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_meshVertexIndex (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_nameToJointData (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_sidToJointData (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_textureFolder (defined in Skylicht::CBaseMeshImporter)Skylicht::CBaseMeshImporterprotected
m_unit (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_unitScale (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_unitScaleMatrix (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
m_zUp (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseControllerNode(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseEffectNode(io::IXMLReader *xmlRead, SEffect *effect=NULL) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseGeometryNode(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseImageNode(io::IXMLReader *xmlRead, SColladaImage *image=NULL) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseMaterialNode(io::IXMLReader *xmlRead, SColladaMaterial *material=NULL) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseNode(io::IXMLReader *xmlRead, SNodeParam *parent) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseSceneNode(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseSkinNode(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
parseUnit(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
s_fixUV (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderstatic
setCreateBatchMesh(bool b) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderinline
setLoadNormalMap(bool b, bool flipNormalMap) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderinline
setLoadTexCoord2(bool b) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderinline
setTextureFolder(std::vector< std::string > &folder) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderinline
updateEffectMaterial(SEffect *effect) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
updateJointToMesh(SMeshParam *mesh, int numJoints, float *arrayWeight, float *arrayTransform, std::vector< s32 > &vCountArray, std::vector< s32 > &vArray) (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoaderprotected
~CBaseMeshImporter() (defined in Skylicht::CBaseMeshImporter)Skylicht::CBaseMeshImportervirtual
~CColladaLoader() (defined in Skylicht::CColladaLoader)Skylicht::CColladaLoadervirtual
~IMeshImporter() (defined in Skylicht::IMeshImporter)Skylicht::IMeshImporterinlinevirtual