![]() |
Skylicht Engine
|
This is the complete list of members for Skylicht::CColladaLoader, including all inherited members.
| addTextureFolder(const char *folder) (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | virtual |
| ArrayShort typedef (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| CBaseMeshImporter() (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | |
| CColladaLoader() (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | |
| cleanData() (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| constructEntityPrefab(CEntityPrefab *output) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| constructMesh(SMeshParam *mesh, SNodeParam *node) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| constructMeshBuffer(SMeshParam *mesh, STrianglesParam *tri, int bufferID, bool &needFixUVTile) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| constructSkinMesh(std::list< SNodeParam * > &nodes) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| constructSkinMesh(SMeshParam *meshParam, CSkinnedMesh *mesh) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| convertToLightMapVertices(IMeshBuffer *buffer, SMeshParam *mesh, STrianglesParam *tri) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| findJointData(const char *name) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| getTextureFolder() (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | virtual |
| getTextureResource(std::wstring &refName, ArrayEffectParams ¶ms) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| IMeshImporter() (defined in Skylicht::IMeshImporter) | Skylicht::IMeshImporter | inline |
| loadDae(const char *fileName, CEntityPrefab *output) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| loadEffectTexture() (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| loadModel(const char *resource, CEntityPrefab *output, bool normalMap=true, bool flipNormalMap=true, bool texcoord2=true, bool batching=false) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | virtual |
| m_colladaRoot (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_createBatchMesh (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_createTangent (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_flipNormalMap (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_flipOx (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_listEffects (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_listImages (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_listMaterial (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_listMesh (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_listNode (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_loadNormalMap (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_loadTexcoord2 (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_maxUVTile (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_meshFile (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_meshName (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_meshVertexIndex (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_nameToJointData (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_sidToJointData (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_textureFolder (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | protected |
| m_unit (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_unitScale (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_unitScaleMatrix (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| m_zUp (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseControllerNode(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseEffectNode(io::IXMLReader *xmlRead, SEffect *effect=NULL) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseGeometryNode(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseImageNode(io::IXMLReader *xmlRead, SColladaImage *image=NULL) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseMaterialNode(io::IXMLReader *xmlRead, SColladaMaterial *material=NULL) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseNode(io::IXMLReader *xmlRead, SNodeParam *parent) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseSceneNode(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseSkinNode(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| parseUnit(io::IXMLReader *xmlRead) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| s_fixUV (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | static |
| setCreateBatchMesh(bool b) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | inline |
| setLoadNormalMap(bool b, bool flipNormalMap) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | inline |
| setLoadTexCoord2(bool b) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | inline |
| setTextureFolder(std::vector< std::string > &folder) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | inline |
| updateEffectMaterial(SEffect *effect) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| updateJointToMesh(SMeshParam *mesh, int numJoints, float *arrayWeight, float *arrayTransform, std::vector< s32 > &vCountArray, std::vector< s32 > &vArray) (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | protected |
| ~CBaseMeshImporter() (defined in Skylicht::CBaseMeshImporter) | Skylicht::CBaseMeshImporter | virtual |
| ~CColladaLoader() (defined in Skylicht::CColladaLoader) | Skylicht::CColladaLoader | virtual |
| ~IMeshImporter() (defined in Skylicht::IMeshImporter) | Skylicht::IMeshImporter | inlinevirtual |