Skylicht Engine
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Skylicht::CCollisionNode Class Reference

Public Member Functions

 CCollisionNode (CGameObject *gameObject, CEntity *entity, CTriangleSelector *selector)
void updateTransform ()

Public Attributes

CEntity * Entity
CGameObject * GameObject
CTriangleSelector * Selector
core::array< core::triangle3df > Triangles
 Triangles that calculated World Transform.

The documentation for this class was generated from the following file: