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Skylicht Engine
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Public Member Functions | |
| CCollisionNode (CGameObject *gameObject, CEntity *entity, CTriangleSelector *selector) | |
| void | updateTransform () |
Public Attributes | |
| CEntity * | Entity |
| CGameObject * | GameObject |
| CTriangleSelector * | Selector |
| core::array< core::triangle3df > | Triangles |
| Triangles that calculated World Transform. | |