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Skylicht Engine
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This is the complete list of members for Skylicht::CDeferredRP, including all inherited members.
| beginRender2D(float w, float h) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| canRenderMaterial(CMaterial *material) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | virtual |
| canRenderShader(CShader *shader) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | virtual |
| CBaseRP() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| CDeferredRP() (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | |
| Deferred enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| disableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| drawInstancingMeshBuffer(CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | virtual |
| drawMeshBuffer(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | virtual |
| drawSceneToCubeTexture(ITexture *target, CCamera *camera, video::E_CUBEMAP_FACE faceID, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| drawSceneToTexture(ITexture *target, CCamera *camera, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| enableRenderIndirect(bool b) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | static |
| enableTestBuffer(int bufferId) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | static |
| enableTestIndirect(bool b) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | static |
| enableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| ERenderPipelineType enum name (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| Forwarder enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| getRenderLightRect(CCamera *camera, const core::aabbox3df &box, float &x, float &y, float &w, float &h, float maxW, float maxH) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | |
| getType() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inlinevirtual |
| initDefferredMaterial() (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| initLightMaterial() (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| initRender(int w, int h) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | virtual |
| initRTT(int w, int h) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| IRenderPipeline() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inline |
| isEnableRenderIndirect() (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | static |
| m_albedo (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_areaLightShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_areaLightShadowShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_colorInstancing (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_data (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_directionalLightPass (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_directMultipler (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_drawBuffer (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_finalPass (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_indicesImage (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_indirect (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_indirectMultipler (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_isIndirectPass (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightBuffer (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightDirection (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightDirectionBake (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightDirectionSSR (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightmapArrayShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightmapColorShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightmapIndirectTestShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightmapSHShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightmapSkinSHShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightmapVertexShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightMultipler (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lightPass (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lmInstancingStandardSG (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_lmInstancingTangentSG (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_multiRenderTarget (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_next (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_normal (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_pointLightShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_pointLightShadowShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_position (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_postProcessor (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_projectionMatrix (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_size (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_spotLightShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_spotLightShadowShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_target (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_textureColorShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_textureColorShaderID (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_textureLinearRGBShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_type (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | protected |
| m_unbindMaterial (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_vertexColorShader (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_verticesImage (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_viewMatrix (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| m_viewport2DH (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_viewport2DW (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| Mix enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| OnEvent(const SEvent &event) | Skylicht::CDeferredRP | virtual |
| OnFinish (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | pure virtual |
| releaseRTT() (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | protected |
| render(ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | virtual |
| render(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | pure virtual |
| renderBufferToTarget(float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderBufferToTarget(float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderCubeEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| resize(int w, int h) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | virtual |
| s_bakeBounce (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_bakeLMMode (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_bakeMode (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_clearColor (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_maxLight (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| saveFBOToFile(ITexture *texture, const char *output) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeLightingMapBounce(u32 i) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeLightmapMode(bool b) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeMode(bool b) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setCamera(CCamera *camera) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| setClearColor(const SColor &c) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setDirectMultipler(float f) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | inline |
| setIndirectMultipler(float f) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | inline |
| setLightMultipler(float f) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | inline |
| setMaxLight(u32 maxLights) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setNextPipeLine(IRenderPipeline *next) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| setPostProcessor(IPostProcessor *pp) (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | inline |
| setTarget(ITexture *target, int faceId) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| ShadowMap enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| unbindRTT() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| updateShaderResource(CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| updateTextureResource(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| ~CBaseRP() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| ~CDeferredRP() (defined in Skylicht::CDeferredRP) | Skylicht::CDeferredRP | virtual |
| ~IEventReceiver() | irr::IEventReceiver | inlinevirtual |
| ~IRenderPipeline() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inlinevirtual |