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| virtual bool | canRenderMaterial (CMaterial *m) |
| virtual bool | canRenderShader (CShader *s) |
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virtual void | render (ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &vp, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 |
| virtual void | setCamera (CCamera *camera) |
| virtual void | setNextPipeLine (IRenderPipeline *next) |
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virtual void | onNext (ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) |
| virtual void | drawMeshBuffer (CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) |
| virtual void | drawInstancingMeshBuffer (CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) |
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virtual void | updateTextureResource (CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) |
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virtual void | updateShaderResource (CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) |
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void | beginRender2D (float w, float h) |
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void | renderBufferToTarget (float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) |
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void | renderBufferToTarget (float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) |
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void | renderEnvironment (CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) |
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void | renderCubeEnvironment (CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) |
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void | unbindRTT () |
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virtual ERenderPipelineType | getType () |
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virtual void | initRender (int w, int h)=0 |
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virtual void | resize (int w, int h)=0 |
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virtual void | render (ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 |
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virtual void | onNext (ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 |