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Skylicht Engine
|
Vertex with two texture coordinates. More...
#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/S3DVertex.h>
Public Member Functions | |
| S3DVertex2TCoords () | |
| default constructor | |
| S3DVertex2TCoords (f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2, f32 lx, f32 ly, f32 lz) | |
| constructor with two different texture coords, but no normal | |
| S3DVertex2TCoords (f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2) | |
| S3DVertex2TCoords (const core::vector3df &pos, SColor color, const core::vector2d< f32 > &tcoords, const core::vector2d< f32 > &tcoords2, const core::vector3df &lm) | |
| constructor with two different texture coords, but no normal | |
| S3DVertex2TCoords (const core::vector3df &pos, SColor color, const core::vector2d< f32 > &tcoords, const core::vector2d< f32 > &tcoords2) | |
| S3DVertex2TCoords (const core::vector3df &pos, const core::vector3df &normal, const SColor &color, const core::vector2d< f32 > &tcoords, const core::vector2d< f32 > &tcoords2, const core::vector3df &lm) | |
| constructor with all values | |
| S3DVertex2TCoords (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2, f32 lx, f32 ly, f32 lz) | |
| constructor with all values | |
| S3DVertex2TCoords (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2) | |
| S3DVertex2TCoords (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) | |
| constructor with the same texture coords and normal | |
| S3DVertex2TCoords (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords) | |
| constructor with the same texture coords and normal | |
| S3DVertex2TCoords (S3DVertex &o) | |
| constructor from S3DVertex | |
| bool | operator== (const S3DVertex2TCoords &other) const |
| Equality operator. | |
| bool | operator!= (const S3DVertex2TCoords &other) const |
| Inequality operator. | |
| bool | operator< (const S3DVertex2TCoords &other) const |
| E_VERTEX_TYPE | getType () const |
| S3DVertex2TCoords | getInterpolated (const S3DVertex2TCoords &other, f32 d) |
| Public Member Functions inherited from irr::video::S3DVertex | |
| S3DVertex () | |
| default constructor | |
| S3DVertex (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) | |
| constructor | |
| S3DVertex (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords) | |
| constructor | |
| bool | operator== (const S3DVertex &other) const |
| bool | operator!= (const S3DVertex &other) const |
| bool | operator< (const S3DVertex &other) const |
| E_VERTEX_TYPE | getType () const |
| S3DVertex | getInterpolated (const S3DVertex &other, f32 d) |
Public Attributes | |
| core::vector2d< f32 > | TCoords2 |
| Second set of texture coordinates. | |
| core::vector3df | Lightmap |
| Lightmap uv. | |
| Public Attributes inherited from irr::video::S3DVertex | |
| core::vector3df | Pos |
| Position. | |
| core::vector3df | Normal |
| Normal vector. | |
| SColor | Color |
| Color. | |
| core::vector2d< f32 > | TCoords |
| Texture coordinates. | |
Vertex with two texture coordinates.
Usually used for geometry with lightmaps or other special materials.