Skylicht Engine
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irr::video::S3DVertex Struct Reference

standard vertex used by the Irrlicht engine. More...

#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/S3DVertex.h>

Inheritance diagram for irr::video::S3DVertex:
irr::video::S3DVertex2TCoords irr::video::S3DVertexSkin irr::video::S3DVertexTangents irr::video::S3DVertex2TCoordsTangents irr::video::S3DVertexSkinTangents irr::video::S3DVertexSkin2TCoordsTangents

Public Member Functions

 S3DVertex ()
 default constructor
 S3DVertex (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
 constructor
 S3DVertex (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords)
 constructor
bool operator== (const S3DVertex &other) const
bool operator!= (const S3DVertex &other) const
bool operator< (const S3DVertex &other) const
E_VERTEX_TYPE getType () const
S3DVertex getInterpolated (const S3DVertex &other, f32 d)

Public Attributes

core::vector3df Pos
 Position.
core::vector3df Normal
 Normal vector.
SColor Color
 Color.
core::vector2d< f32TCoords
 Texture coordinates.

Detailed Description

standard vertex used by the Irrlicht engine.


The documentation for this struct was generated from the following file: