![]() |
Skylicht Engine
|
standard vertex used by the Irrlicht engine. More...
#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/S3DVertex.h>
Public Member Functions | |
| S3DVertex () | |
| default constructor | |
| S3DVertex (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) | |
| constructor | |
| S3DVertex (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords) | |
| constructor | |
| bool | operator== (const S3DVertex &other) const |
| bool | operator!= (const S3DVertex &other) const |
| bool | operator< (const S3DVertex &other) const |
| E_VERTEX_TYPE | getType () const |
| S3DVertex | getInterpolated (const S3DVertex &other, f32 d) |
Public Attributes | |
| core::vector3df | Pos |
| Position. | |
| core::vector3df | Normal |
| Normal vector. | |
| SColor | Color |
| Color. | |
| core::vector2d< f32 > | TCoords |
| Texture coordinates. | |
standard vertex used by the Irrlicht engine.