Skylicht Engine
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Skylicht::CEntityHandleData Class Reference

This is DATA linked to an entity, allowing you to look up the component of the game object that originally created and is now managing the entity. More...

#include <Entity/CEntityHandleData.h>

Inheritance diagram for Skylicht::CEntityHandleData:
Skylicht::IEntityData Skylicht::IActivatorObject

Public Attributes

CEntityHandlerHandler
Public Attributes inherited from Skylicht::IEntityData
int EntityIndex
CEntityEntity

Additional Inherited Members

Public Member Functions inherited from Skylicht::IEntityData
virtual bool serializable (CMemoryStream *stream)
virtual bool deserializable (CMemoryStream *stream, int version)
virtual const char * getTypeName ()
Public Member Functions inherited from Skylicht::IActivatorObject
virtual ~IActivatorObject ()
 Virtual destructor for polymorphic activator objects.

Detailed Description

This is DATA linked to an entity, allowing you to look up the component of the game object that originally created and is now managing the entity.

See also
CEntityHandler

The documentation for this class was generated from the following file: