![]() |
Skylicht Engine
|
This is DATA linked to an entity, allowing you to look up the component of the game object that originally created and is now managing the entity. More...
#include <Entity/CEntityHandleData.h>
Public Attributes | |
| CEntityHandler * | Handler |
| Public Attributes inherited from Skylicht::IEntityData | |
| int | EntityIndex |
| CEntity * | Entity |
Additional Inherited Members | |
| Public Member Functions inherited from Skylicht::IEntityData | |
| virtual bool | serializable (CMemoryStream *stream) |
| virtual bool | deserializable (CMemoryStream *stream, int version) |
| virtual const char * | getTypeName () |
| Public Member Functions inherited from Skylicht::IActivatorObject | |
| virtual | ~IActivatorObject () |
| Virtual destructor for polymorphic activator objects. | |
This is DATA linked to an entity, allowing you to look up the component of the game object that originally created and is now managing the entity.