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Skylicht Engine
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This is the complete list of members for Skylicht::CForwardRP, including all inherited members.
| beginRender2D(float w, float h) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| canRenderMaterial(CMaterial *m) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| canRenderShader(CShader *s) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| CBaseRP() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| CForwardRP(bool linearRGB=true, bool useEmission=true) (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | |
| Deferred enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| disableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| drawInstancingMeshBuffer(CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| drawMeshBuffer(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| drawSceneToCubeTexture(ITexture *target, CCamera *camera, video::E_CUBEMAP_FACE faceID, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| drawSceneToTexture(ITexture *target, CCamera *camera, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| enableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| ERenderPipelineType enum name (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| Forwarder enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| getEmissionTexture() (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | inline |
| getType() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inlinevirtual |
| initRender(int w, int h) (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | virtual |
| initRTT(int w, int h) (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| IRenderPipeline() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inline |
| m_drawBuffer (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_emission (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| m_finalPass (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| m_indicesImage (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_next (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_postProcessor (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| m_size (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| m_target (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| m_textureColorShaderID (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_type (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | protected |
| m_unbindMaterial (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_useEmission (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| m_useLinearRGB (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| m_verticesImage (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_viewport2DH (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_viewport2DW (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| Mix enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| OnFinish (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | pure virtual |
| releaseRTT() (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | protected |
| render(ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL) (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | virtual |
| render(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | pure virtual |
| renderBufferToTarget(float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderBufferToTarget(float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderCubeEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| resize(int w, int h) (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | virtual |
| s_bakeBounce (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_bakeLMMode (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_bakeMode (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_clearColor (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_maxLight (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| saveFBOToFile(ITexture *texture, const char *output) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeLightingMapBounce(u32 i) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeLightmapMode(bool b) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeMode(bool b) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setCamera(CCamera *camera) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| setClearColor(const SColor &c) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setMaxLight(u32 maxLights) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setNextPipeLine(IRenderPipeline *next) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| setPostProcessor(IPostProcessor *pp) (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | inline |
| setTarget(ITexture *target, int faceId) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| ShadowMap enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| unbindRTT() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| updateShaderResource(CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| updateTextureResource(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| ~CBaseRP() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| ~CForwardRP() (defined in Skylicht::CForwardRP) | Skylicht::CForwardRP | virtual |
| ~IRenderPipeline() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inlinevirtual |