Skylicht Engine
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Skylicht::CIndirectLighting Member List

This is the complete list of members for Skylicht::CIndirectLighting, including all inherited members.

addLightingData(CEntity *entity) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
AmbientColor enum value (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CIndirectLighting() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
createSerializable() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingvirtual
EIndirectType enum name (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getData() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightinginline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getIndirectLightingType() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightinginline
getIndirectLightmap() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightinginline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
initComponent() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingvirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isLightmapChanged(const std::vector< std::string > &paths) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
isLightmapEmpty() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
LightmapArray enum value (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingvirtual
m_ambientColor (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_autoSH (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_customIntensity (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_data (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_indirectLM (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_indirectLMPaths (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_intensity (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_internalIndirectLM (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_lightLayers (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_sh (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
m_type (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllData() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setAmbientColor(const SColor &color) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
setAutoSH(bool b) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
setCustomIntensity(float intensity) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setIndirectLightingType(EIndirectType type, bool loadLightmap=true) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
setIndirectLightmap(ITexture *texture) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
setLightLayers(u32 layers) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setSH(core::vector3df *sh) (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
SH9 enum value (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
startComponent() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingvirtual
updateComponent() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
VertexColor enum value (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLighting
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CIndirectLighting() (defined in Skylicht::CIndirectLighting)Skylicht::CIndirectLightingvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual