Skylicht Engine
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Skylicht::CLightBakeRP Member List

This is the complete list of members for Skylicht::CLightBakeRP, including all inherited members.

beginRender2D(float w, float h) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
canRenderMaterial(CMaterial *m) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
canRenderShader(CShader *s) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
CBaseRP() (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
CLightBakeRP() (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRP
Deferred enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
disableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
drawInstancingMeshBuffer(CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
drawMeshBuffer(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
drawSceneToCubeTexture(ITexture *target, CCamera *camera, video::E_CUBEMAP_FACE faceID, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
drawSceneToTexture(ITexture *target, CCamera *camera, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
enableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
ERenderPipelineType enum name (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
Forwarder enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
getType() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinlinevirtual
initRender(int w, int h)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
IRenderPipeline() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinline
m_currentTarget (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRPprotected
m_drawBuffer (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_indicesImage (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_next (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_normalMap (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRPprotected
m_numTarget (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRPprotected
m_renderMesh (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRPprotected
m_renderTarget (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRPprotected
m_submesh (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRPprotected
m_textureColorShaderID (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_type (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineprotected
m_unbindMaterial (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_verticesImage (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_viewport2DH (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_viewport2DW (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
Mix enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
OnFinish (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
render(ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &vp, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 (defined in Skylicht::CBaseRP)Skylicht::CBaseRPpure virtual
render(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
renderBufferToTarget(float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderBufferToTarget(float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderCubeEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
resize(int w, int h)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
s_bakeBounce (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_bakeLMMode (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_bakeMode (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_clearColor (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_maxLight (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
saveFBOToFile(ITexture *texture, const char *output) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeLightingMapBounce(u32 i) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeLightmapMode(bool b) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeMode(bool b) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setCamera(CCamera *camera) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
setClearColor(const SColor &c) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setMaxLight(u32 maxLights) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setNextPipeLine(IRenderPipeline *next) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
setRenderMesh(IMeshBuffer *mb, ITexture *normalMap, IMeshBuffer **submesh, ITexture **targets, int numTarget) (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRPinline
setTarget(ITexture *target, int faceId) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
ShadowMap enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
unbindRTT() (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
updateShaderResource(CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
updateTextureResource(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
~CBaseRP() (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
~CLightBakeRP() (defined in Skylicht::CLightBakeRP)Skylicht::CLightBakeRPvirtual
~IRenderPipeline() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinlinevirtual