Skylicht Engine
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Skylicht::CLightProbe Member List

This is the complete list of members for Skylicht::CLightProbe, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CLightProbe() (defined in Skylicht::CLightProbe)Skylicht::CLightProbe
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getSH9() (defined in Skylicht::CLightProbe)Skylicht::CLightProbeinline
initComponent() (defined in Skylicht::CLightProbe)Skylicht::CLightProbevirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_probeData (defined in Skylicht::CLightProbe)Skylicht::CLightProbeprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
needValidate() (defined in Skylicht::CLightProbe)Skylicht::CLightProbeinline
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setIntensity(float intensity) (defined in Skylicht::CLightProbe)Skylicht::CLightProbeinline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CLightProbe)Skylicht::CLightProbevirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CLightProbe() (defined in Skylicht::CLightProbe)Skylicht::CLightProbevirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual