Skylicht Engine
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Skylicht::CLightProbe Class Reference
Inheritance diagram for Skylicht::CLightProbe:
Skylicht::CComponentSystem Skylicht::IActivatorObject

Public Member Functions

virtual void initComponent ()
virtual void updateComponent ()
core::vector3df * getSH9 ()
void needValidate ()
void setIntensity (float intensity)
Public Member Functions inherited from Skylicht::CComponentSystem
const char * getName ()
virtual void reset ()
virtual void startComponent ()
virtual void endUpdate ()
virtual void onEnable (bool b)
virtual void onUpdateCullingLayer (u32 mask)
virtual CObjectSerializable * createSerializable ()
virtual void loadSerializable (CObjectSerializable *object)
void setEnable (bool b)
bool isEnable ()
CGameObject * getGameObject ()
void setEnableSerializable (bool b)
bool isSerializable ()
void addLinkComponent (CComponentSystem *comp)
void removeAllLink ()
Public Member Functions inherited from Skylicht::IActivatorObject
virtual ~IActivatorObject ()
 Virtual destructor for polymorphic activator objects.

Protected Attributes

CLightProbeData * m_probeData
Protected Attributes inherited from Skylicht::CComponentSystem
CGameObject * m_gameObject
bool m_enable
bool m_serializable
std::vector< CComponentSystem * > m_linkComponent

Additional Inherited Members

Static Public Member Functions inherited from Skylicht::CComponentSystem
static int useComponent (CComponentSystem *used)
Protected Member Functions inherited from Skylicht::CComponentSystem
void setOwner (CGameObject *obj)

Member Function Documentation

◆ initComponent()

virtual void Skylicht::CLightProbe::initComponent ( )
virtual

◆ updateComponent()

virtual void Skylicht::CLightProbe::updateComponent ( )
virtual

The documentation for this class was generated from the following file: