Skylicht Engine
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Skylicht::CLightProbe Class Reference
Inheritance diagram for Skylicht::CLightProbe:
Skylicht::CComponentSystem Skylicht::IActivatorObject

Public Member Functions

virtual void initComponent ()
virtual void updateComponent ()
core::vector3df * getSH9 ()
void needValidate ()
void setIntensity (float intensity)
Public Member Functions inherited from Skylicht::CComponentSystem
const char * getName ()
virtual void reset ()
virtual void startComponent ()
virtual void endUpdate ()
virtual void onEnable (bool b)
virtual void onUpdateCullingLayer (u32 mask)
virtual CObjectSerializablecreateSerializable ()
virtual void loadSerializable (CObjectSerializable *object)
void setEnable (bool b)
bool isEnable ()
CGameObject * getGameObject ()
void setEnableSerializable (bool b)
bool isSerializable ()
void addLinkComponent (CComponentSystem *comp)
void removeAllLink ()
Public Member Functions inherited from Skylicht::IActivatorObject
virtual ~IActivatorObject ()
 Virtual destructor for polymorphic activator objects.

Protected Attributes

CLightProbeDatam_probeData
Protected Attributes inherited from Skylicht::CComponentSystem
CGameObject * m_gameObject
bool m_enable
bool m_serializable
std::vector< CComponentSystem * > m_linkComponent

Additional Inherited Members

Static Public Member Functions inherited from Skylicht::CComponentSystem
static int useComponent (CComponentSystem *used)
Protected Member Functions inherited from Skylicht::CComponentSystem
void setOwner (CGameObject *obj)

Member Function Documentation

◆ initComponent()

virtual void Skylicht::CLightProbe::initComponent ( )
virtual

◆ updateComponent()

virtual void Skylicht::CLightProbe::updateComponent ( )
virtual

The documentation for this class was generated from the following file: