Skylicht Engine
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Skylicht
CLightmap
Skylicht::CLightmap Member List
This is the complete list of members for
Skylicht::CLightmap
, including all inherited members.
addLightingData
(CEntity *entity) (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
changeDefaultShader
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
changeLightmapShader
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
changeLightmapShader
(const char *shader) (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
CLightmap
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
createSerializable
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
virtual
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getData
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getLightDataExternal
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
inline
getLightmap
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
inline
getLightmapShader
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
initComponent
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
virtual
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isLightmapChanged
(const std::vector< std::string > &paths) (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
isLightmapEmpty
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
virtual
m_applyChilds
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
m_autoLoadLightmap
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
m_data
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_lightDataExternal
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
m_lightmap
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
m_lightmapBeginIndex
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
m_lightmapPaths
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
m_lightmapShader
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_textureOwner
(defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setLightmap
(ITexture *texture, int beginIndex) (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
startComponent
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
virtual
updateComponent
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
virtual
updateLightmap
(bool loadLightmap=true) (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CLightmap
() (defined in
Skylicht::CLightmap
)
Skylicht::CLightmap
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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