Skylicht Engine
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Skylicht::CLightmap Member List

This is the complete list of members for Skylicht::CLightmap, including all inherited members.

addLightingData(CEntity *entity) (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
changeDefaultShader() (defined in Skylicht::CLightmap)Skylicht::CLightmap
changeLightmapShader() (defined in Skylicht::CLightmap)Skylicht::CLightmap
changeLightmapShader(const char *shader) (defined in Skylicht::CLightmap)Skylicht::CLightmap
CLightmap() (defined in Skylicht::CLightmap)Skylicht::CLightmap
createSerializable() (defined in Skylicht::CLightmap)Skylicht::CLightmapvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getData() (defined in Skylicht::CLightmap)Skylicht::CLightmapinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getLightDataExternal() (defined in Skylicht::CLightmap)Skylicht::CLightmapinline
getLightmap() (defined in Skylicht::CLightmap)Skylicht::CLightmapinline
getLightmapShader() (defined in Skylicht::CLightmap)Skylicht::CLightmapinline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
initComponent() (defined in Skylicht::CLightmap)Skylicht::CLightmapvirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isLightmapChanged(const std::vector< std::string > &paths) (defined in Skylicht::CLightmap)Skylicht::CLightmap
isLightmapEmpty() (defined in Skylicht::CLightmap)Skylicht::CLightmap
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CLightmap)Skylicht::CLightmapvirtual
m_applyChilds (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
m_autoLoadLightmap (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
m_data (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_lightDataExternal (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
m_lightmap (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
m_lightmapBeginIndex (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
m_lightmapPaths (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
m_lightmapShader (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_textureOwner (defined in Skylicht::CLightmap)Skylicht::CLightmapprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setLightmap(ITexture *texture, int beginIndex) (defined in Skylicht::CLightmap)Skylicht::CLightmap
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::CLightmap)Skylicht::CLightmapvirtual
updateComponent() (defined in Skylicht::CLightmap)Skylicht::CLightmapvirtual
updateLightmap(bool loadLightmap=true) (defined in Skylicht::CLightmap)Skylicht::CLightmap
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CLightmap() (defined in Skylicht::CLightmap)Skylicht::CLightmapvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual