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Skylicht Engine
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Public Member Functions | |
| virtual void | initComponent () |
| virtual void | startComponent () |
| virtual void | updateComponent () |
| virtual CObjectSerializable * | createSerializable () |
| virtual void | loadSerializable (CObjectSerializable *object) |
| void | updateLightmap (bool loadLightmap=true) |
| void | setLightmap (ITexture *texture, int beginIndex) |
| void | changeLightmapShader () |
| void | changeLightmapShader (const char *shader) |
| void | changeDefaultShader () |
| const std::string & | getLightmapShader () |
| ITexture * | getLightmap () |
| std::vector< CLightmapData * > & | getData () |
| const std::vector< std::string > & | getLightDataExternal () |
| bool | isLightmapEmpty () |
| bool | isLightmapChanged (const std::vector< std::string > &paths) |
| Public Member Functions inherited from Skylicht::CComponentSystem | |
| const char * | getName () |
| virtual void | reset () |
| virtual void | endUpdate () |
| virtual void | onEnable (bool b) |
| virtual void | onUpdateCullingLayer (u32 mask) |
| void | setEnable (bool b) |
| bool | isEnable () |
| CGameObject * | getGameObject () |
| void | setEnableSerializable (bool b) |
| bool | isSerializable () |
| void | addLinkComponent (CComponentSystem *comp) |
| void | removeAllLink () |
| Public Member Functions inherited from Skylicht::IActivatorObject | |
| virtual | ~IActivatorObject () |
| Virtual destructor for polymorphic activator objects. | |
Protected Member Functions | |
| void | addLightingData (CEntity *entity) |
| Protected Member Functions inherited from Skylicht::CComponentSystem | |
| void | setOwner (CGameObject *obj) |
Protected Attributes | |
| std::vector< std::string > | m_lightmapPaths |
| std::vector< std::string > | m_lightDataExternal |
| ITexture * | m_lightmap |
| std::string | m_lightmapShader |
| bool | m_autoLoadLightmap |
| int | m_lightmapBeginIndex |
| bool | m_applyChilds |
| bool | m_textureOwner |
| std::vector< CLightmapData * > | m_data |
| Protected Attributes inherited from Skylicht::CComponentSystem | |
| CGameObject * | m_gameObject |
| bool | m_enable |
| bool | m_serializable |
| std::vector< CComponentSystem * > | m_linkComponent |
Additional Inherited Members | |
| Static Public Member Functions inherited from Skylicht::CComponentSystem | |
| static int | useComponent (CComponentSystem *used) |
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virtual |
Reimplemented from Skylicht::CComponentSystem.
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virtual |
Implements Skylicht::CComponentSystem.
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virtual |
Reimplemented from Skylicht::CComponentSystem.
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virtual |
Reimplemented from Skylicht::CComponentSystem.
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virtual |
Implements Skylicht::CComponentSystem.