Skylicht Engine
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Skylicht::COcclusionQuery Member List

This is the complete list of members for Skylicht::COcclusionQuery, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
COcclusionQuery() (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQuery
createSerializable() (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getAABBox() (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getResult() (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryinline
getVisible() (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryinline
initComponent() (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryvirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryvirtual
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_queryData (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
onEnable(bool b) (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setAABBox(const core::aabbox3df &box) (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryinline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~COcclusionQuery() (defined in Skylicht::COcclusionQuery)Skylicht::COcclusionQueryvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual