Skylicht Engine
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Skylicht::CPointLightShadowBakeRP Member List

This is the complete list of members for Skylicht::CPointLightShadowBakeRP, including all inherited members.

AreaLight enum value (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
beginRender2D(float w, float h) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
canRenderMaterial(CMaterial *m) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
canRenderShader(CShader *s) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
CascadedShadow enum value (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
CBaseRP() (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
CPointLightShadowBakeRP() (defined in Skylicht::CPointLightShadowBakeRP)Skylicht::CPointLightShadowBakeRP
CShadowBakeRP() (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRP
CShadowMapRP() (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
Deferred enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
DirectionLight enum value (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
disableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
drawInstancingMeshBuffer(CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
drawMeshBuffer(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
drawSceneToCubeTexture(ITexture *target, CCamera *camera, video::E_CUBEMAP_FACE faceID, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
drawSceneToTexture(ITexture *target, CCamera *camera, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
enableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
ERenderPipelineType enum name (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
ERenderShadowState enum name (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
EShadowMapType enum name (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
Forwarder enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
getCSM() (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPinlineprotected
getCurrentLight() (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPinline
getDepthTexture() (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPinline
getFrustumBox() (defined in Skylicht::CPointLightShadowBakeRP)Skylicht::CPointLightShadowBakeRPvirtual
getRenderShadowState() (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPinline
getShadowDistance() (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
getShadowMatrices() (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
getType() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinlinevirtual
initRender(int w, int h) (defined in Skylicht::CPointLightShadowBakeRP)Skylicht::CPointLightShadowBakeRPvirtual
IRenderPipeline() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinline
isBakeDetailNormal() (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPinline
isBakeInUV0() (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPinline
m_bakeDetailNormal (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPprotected
m_bakeInUV0 (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPprotected
m_csm (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_cullingBox (defined in Skylicht::CPointLightShadowBakeRP)Skylicht::CPointLightShadowBakeRPprotected
m_currentCSM (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_currentLight (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPprotected
m_depthTexture (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_depthWriteShader (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_depthWriteSkinMeshShader (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_depthWriteSkinnedInstancing (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_distanceWriteShader (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_distanceWriteSkinMeshShader (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_drawBuffer (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_indicesImage (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_lightDirection (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_lsm (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_next (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_numCascade (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_renderShadowState (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_saveDebug (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_saveDebugPL (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_screenHeight (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_screenWidth (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_shadowFar (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_shadowMapSize (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_shadowMapType (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_skinShader (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_sm (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_texColorShader (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
m_textureColorShaderID (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_type (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineprotected
m_unbindMaterial (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_verticesImage (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_viewport2DH (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_viewport2DW (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_writeDepthMaterial (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPprotected
Mix enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
OnFinish (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
OnProcessEvent(const SEvent &event) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
OnProcessEvent(const SEvent &event)=0 (defined in Skylicht::IEventProcessor)Skylicht::IEventProcessorpure virtual
PointLight enum value (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
release() (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
render(ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL) (defined in Skylicht::CPointLightShadowBakeRP)Skylicht::CPointLightShadowBakeRPvirtual
render(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
renderBufferToTarget(float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderBufferToTarget(float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderCubeEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
resize(int w, int h) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
s_bakeBounce (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_bakeLMMode (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_bakeMode (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_clearColor (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_maxLight (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
saveFBOToFile(ITexture *texture, const char *output) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeDetailNormal(bool b) (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPinline
setBakeInUV0(bool b) (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPinline
setBakeLightingMapBounce(u32 i) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeLightmapMode(bool b) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeMode(bool b) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setCamera(CCamera *camera) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
setClearColor(const SColor &c) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setCurrentLight(CLight *light) (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPinline
setMaxLight(u32 maxLights) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setNextPipeLine(IRenderPipeline *next) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
setNoShadowCascade(int shadowMapSize=2048, float farValue=50.0f) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
setShadowCascade(int numCascade, int shadowMapSize=2048, float farValue=300.0f) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
setShadowMapping(EShadowMapType type) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
setTarget(ITexture *target, int faceId) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
ShadowMap enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
ShadowMapping enum value (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRP
unbindRTT() (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
updateShaderResource(CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
updateTextureResource(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
~CBaseRP() (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
~CPointLightShadowBakeRP() (defined in Skylicht::CPointLightShadowBakeRP)Skylicht::CPointLightShadowBakeRPvirtual
~CShadowBakeRP() (defined in Skylicht::CShadowBakeRP)Skylicht::CShadowBakeRPvirtual
~CShadowMapRP() (defined in Skylicht::CShadowMapRP)Skylicht::CShadowMapRPvirtual
~IEventProcessor() (defined in Skylicht::IEventProcessor)Skylicht::IEventProcessorinlinevirtual
~IRenderPipeline() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinlinevirtual