Skylicht Engine
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Skylicht::CRenderLine Member List

This is the complete list of members for Skylicht::CRenderLine, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
createEntity() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createEntity(CEntity *parent) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createSerializable() (defined in Skylicht::CRenderLine)Skylicht::CRenderLinevirtual
CRenderLine() (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getColor() (defined in Skylicht::CRenderLine)Skylicht::CRenderLineinline
getEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getEntitiesTransforms(core::array< core::matrix4 > &result) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
getEntityCount() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getLineData() (defined in Skylicht::CRenderLine)Skylicht::CRenderLineinline
getMaterial() (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getNumPoint() (defined in Skylicht::CRenderLine)Skylicht::CRenderLineinline
getPoint(u32 id) (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
getWidth() (defined in Skylicht::CRenderLine)Skylicht::CRenderLineinline
initComponent() (defined in Skylicht::CRenderLine)Skylicht::CRenderLinevirtual
isBillboard() (defined in Skylicht::CRenderLine)Skylicht::CRenderLineinline
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isShadowCasting() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
loadCustomMaterial(const char *materialFile) (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CRenderLine)Skylicht::CRenderLinevirtual
m_billboard (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_color (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_culling (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_customMaterial (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_entities (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_lineData (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_lineWidth (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_material (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_materialFile (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shadowCasting (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
m_textureFile (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
m_useCustomMaterial (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
regenerateEntityId() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
removeAllEntities() (defined in Skylicht::CRenderLine)Skylicht::CRenderLinevirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
removeChilds(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
removeEntity(CEntity *entity) (defined in Skylicht::CRenderLine)Skylicht::CRenderLinevirtual
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
searchEntityByID(const char *id) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
setBillboard(bool b) (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
setColor(const SColor &c) (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setEntities(CEntity **entities, u32 count) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setPoints(const std::vector< core::vector3df > &position) (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
setShadowCasting(bool b) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
setTexture(ITexture *texture) (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
setTextureFile(const char *textureFile) (defined in Skylicht::CRenderLine)Skylicht::CRenderLine
setWidth(float w) (defined in Skylicht::CRenderLine)Skylicht::CRenderLineinline
spawn() (defined in Skylicht::CRenderLine)Skylicht::CRenderLinevirtual
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CRenderLine)Skylicht::CRenderLinevirtual
updateData() (defined in Skylicht::CRenderLine)Skylicht::CRenderLineprotected
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
~CRenderLine() (defined in Skylicht::CRenderLine)Skylicht::CRenderLinevirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual