Skylicht Engine
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Skylicht
CRenderLine
Skylicht::CRenderLine Member List
This is the complete list of members for
Skylicht::CRenderLine
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
CEntityHandler
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
createEntity
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
createEntity
(CEntity *parent) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
createSerializable
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
virtual
CRenderLine
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getColor
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
inline
getEntities
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
getEntitiesTransforms
(core::array< core::matrix4 > &result) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
getEntityCount
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getLineData
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
inline
getMaterial
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
getNumPoint
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
inline
getPoint
(u32 id) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
getWidth
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
inline
initComponent
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
virtual
isBillboard
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
inline
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isShadowCasting
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
loadCustomMaterial
(const char *materialFile) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
virtual
m_billboard
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_color
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_culling
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_customMaterial
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_entities
(defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_lineData
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_lineWidth
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_material
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_materialFile
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_shadowCasting
(defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
m_textureFile
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
m_useCustomMaterial
(defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
regenerateEntityId
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
removeAllEntities
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
removeChilds
(CEntity *entity) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
removeEntity
(CEntity *entity) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
virtual
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
searchEntityByID
(const char *id) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
setBillboard
(bool b) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
setColor
(const SColor &c) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setEntities
(CEntity **entities, u32 count) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setPoints
(const std::vector< core::vector3df > &position) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
setShadowCasting
(bool b) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
setTexture
(ITexture *texture) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
setTextureFile
(const char *textureFile) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
setWidth
(float w) (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
inline
spawn
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
virtual
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
virtual
updateData
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
protected
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CEntityHandler
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
~CRenderLine
() (defined in
Skylicht::CRenderLine
)
Skylicht::CRenderLine
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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