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Skylicht Engine
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Public Member Functions | |
| virtual void | initComponent () |
| virtual void | updateComponent () |
| virtual CObjectSerializable * | createSerializable () |
| virtual void | loadSerializable (CObjectSerializable *object) |
| virtual CEntity * | spawn () |
| virtual void | removeEntity (CEntity *entity) |
| virtual void | removeAllEntities () |
| void | loadCustomMaterial (const char *materialFile) |
| void | setTextureFile (const char *textureFile) |
| void | setTexture (ITexture *texture) |
| CMaterial * | getMaterial () |
| u32 | getNumPoint () |
| CLineRenderData * | getLineData () |
| CWorldTransformData * | getPoint (u32 id) |
| void | setPoints (const std::vector< core::vector3df > &position) |
| void | setColor (const SColor &c) |
| const SColor & | getColor () |
| void | setWidth (float w) |
| float | getWidth () |
| void | setBillboard (bool b) |
| bool | isBillboard () |
| Public Member Functions inherited from Skylicht::CEntityHandler | |
| virtual void | onUpdateCullingLayer (u32 mask) |
| CEntity * | searchEntityByID (const char *id) |
| virtual CEntity * | createEntity () |
| virtual CEntity * | createEntity (CEntity *parent) |
| void | regenerateEntityId () |
| core::array< CEntity * > & | getEntities () |
| int | getEntityCount () |
| void | getEntitiesTransforms (core::array< core::matrix4 > &result) |
| void | setShadowCasting (bool b) |
| bool | isShadowCasting () |
| Public Member Functions inherited from Skylicht::CComponentSystem | |
| const char * | getName () |
| virtual void | reset () |
| virtual void | startComponent () |
| virtual void | endUpdate () |
| virtual void | onEnable (bool b) |
| void | setEnable (bool b) |
| bool | isEnable () |
| CGameObject * | getGameObject () |
| void | setEnableSerializable (bool b) |
| bool | isSerializable () |
| void | addLinkComponent (CComponentSystem *comp) |
| void | removeAllLink () |
| Public Member Functions inherited from Skylicht::IActivatorObject | |
| virtual | ~IActivatorObject () |
| Virtual destructor for polymorphic activator objects. | |
Protected Member Functions | |
| void | updateData () |
| Protected Member Functions inherited from Skylicht::CEntityHandler | |
| void | setEntities (CEntity **entities, u32 count) |
| void | removeChilds (CEntity *entity) |
| Protected Member Functions inherited from Skylicht::CComponentSystem | |
| void | setOwner (CGameObject *obj) |
Protected Attributes | |
| CLineRenderData * | m_lineData |
| CCullingBBoxData * | m_culling |
| float | m_lineWidth |
| SColor | m_color |
| bool | m_billboard |
| bool | m_useCustomMaterial |
| std::string | m_textureFile |
| std::string | m_materialFile |
| CMaterial * | m_material |
| CMaterial * | m_customMaterial |
| Protected Attributes inherited from Skylicht::CEntityHandler | |
| core::array< CEntity * > | m_entities |
| bool | m_shadowCasting |
| Protected Attributes inherited from Skylicht::CComponentSystem | |
| CGameObject * | m_gameObject |
| bool | m_enable |
| bool | m_serializable |
| std::vector< CComponentSystem * > | m_linkComponent |
Additional Inherited Members | |
| Static Public Member Functions inherited from Skylicht::CComponentSystem | |
| static int | useComponent (CComponentSystem *used) |
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virtual |
Reimplemented from Skylicht::CComponentSystem.
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virtual |
Reimplemented from Skylicht::CEntityHandler.
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virtual |
Reimplemented from Skylicht::CComponentSystem.
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virtual |
Reimplemented from Skylicht::CEntityHandler.
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virtual |
Reimplemented from Skylicht::CEntityHandler.
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virtual |
Reimplemented from Skylicht::CEntityHandler.
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virtual |
Reimplemented from Skylicht::CEntityHandler.