Skylicht Engine
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RenderLine
CRenderLine.h
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#pragma once
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#include "Entity/CEntityHandler.h"
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#include "CLineRenderData.h"
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#include "Culling/CCullingBBoxData.h"
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namespace
Skylicht
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{
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class
COMPONENT_API CRenderLine :
public
CEntityHandler
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{
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protected
:
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CLineRenderData
* m_lineData;
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CCullingBBoxData
* m_culling;
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float
m_lineWidth;
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SColor
m_color;
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bool
m_billboard;
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bool
m_useCustomMaterial;
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std::string m_textureFile;
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std::string m_materialFile;
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CMaterial
* m_material;
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CMaterial
* m_customMaterial;
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public
:
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CRenderLine();
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virtual
~CRenderLine();
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virtual
void
initComponent();
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virtual
void
updateComponent();
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virtual
CObjectSerializable
* createSerializable();
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virtual
void
loadSerializable(
CObjectSerializable
*
object
);
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virtual
CEntity
* spawn();
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virtual
void
removeEntity(
CEntity
* entity);
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virtual
void
removeAllEntities();
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DECLARE_GETTYPENAME(CRenderLine)
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void
loadCustomMaterial(
const
char
* materialFile);
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void
setTextureFile(
const
char
* textureFile);
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void
setTexture(
ITexture
* texture);
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CMaterial
* getMaterial();
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inline
u32
getNumPoint()
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{
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return
(
u32
)m_entities.size();
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}
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inline
CLineRenderData
* getLineData()
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{
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return
m_lineData;
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}
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CWorldTransformData
* getPoint(
u32
id
);
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void
setPoints(
const
std::vector<core::vector3df>& position);
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void
setColor(
const
SColor
& c);
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inline
const
SColor
& getColor()
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{
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return
m_color;
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}
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inline
void
setWidth(
float
w)
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{
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m_lineWidth = w;
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m_lineData->Width = w;
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}
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inline
float
getWidth()
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{
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return
m_lineWidth;
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}
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void
setBillboard(
bool
b);
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inline
bool
isBillboard()
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{
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return
false
;
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}
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protected
:
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void
updateData();
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};
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}
Skylicht::CCullingBBoxData
Definition
CCullingBBoxData.h:33
Skylicht::CEntity
This is the object class that describes an entity.
Definition
CEntity.h:58
Skylicht::CLineRenderData
Definition
CLineRenderData.h:12
Skylicht::CMaterial
The object class describes material information such as which shader it's associated with,...
Definition
CMaterial.h:84
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::CWorldTransformData
Definition
CWorldTransformData.h:32
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition
ITexture.h:119
irr::video::SColor
Class representing a 32 bit ARGB color.
Definition
SColor.h:285
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::u32
unsigned int u32
32 bit unsigned variable.
Definition
irrTypes.h:58
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