Skylicht Engine
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Skylicht::CRenderSkinnedInstancing Member List

This is the complete list of members for Skylicht::CRenderSkinnedInstancing, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
addMaterial(CMaterial *material) (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
addRendererInstancing(CEntity *entity, CRenderMeshData *baseRenderMesh, CWorldTransformData *baseTransform) (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
applyShareMaterialBuffer() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancing
applyShareTransformBuffer() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancing
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
createEntity() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createEntity(CEntity *parent) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createSerializable() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingvirtual
CRenderMeshInstancing() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancing
CRenderSkinnedInstancing() (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancing
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getAllTransforms() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancinginline
getBaseEntities() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancinginline
getEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getEntitiesTransforms(core::array< core::matrix4 > &result) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
getEntityCount() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getMaterial(int i) (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancinginline
getMaterialCount() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancinginline
getMaterialResource() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancinginline
getMeshResource() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancinginline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getRenderers() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancinginline
getRenderTransforms() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancinginline
initComponent() (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingvirtual
initFromMeshFile(const char *path, bool loadNormalMap=true, bool loadTexcoord2=false) (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancing
initFromPrefab(CEntityPrefab *prefab) (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingvirtual
initMaterial(ArrayMaterial &materials, bool cloneMaterial=false) (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancing
initMaterialFromFile(const char *material) (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancing
initTextureTransform(core::matrix4 *transforms, u32 w, u32 h, std::map< std::string, int > &bones) (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancing
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isShadowCasting() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingvirtual
m_baseEntities (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_entities (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
m_fixInverseNormal (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_instancingLighting (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_instancingMaterials (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_instancingTransform (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_loadNormal (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_loadTexcoord2 (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_materialFile (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_materials (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_meshFile (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_renderers (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_renderTransforms (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_root (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shadowCasting (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
m_shareDataMaterials (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_shareDataTransform (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
m_textures (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingprotected
m_transforms (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
refreshModelAndMaterial() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingvirtual
regenerateEntityId() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
releaseBaseEntities() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotectedvirtual
releaseEntities() (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingprotectedvirtual
releaseMaterial() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingprotectedvirtual
removeAllEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
removeChilds(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
removeEntity(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
searchEntityByID(const char *id) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
setAnimation(CEntity *entity, int animTextureIndex, CAnimationClip *clipInfo, float currentTime=0.0f, int bakeFps=60, int skeletonId=0, bool loop=true, bool pause=false) (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingstatic
setAnimation(CEntity *entity, int animTextureIndex, CAnimationClip *clipInfo, float clipBegin, float clipDuration, float currentTime=0.0f, int bakeFps=60, int skeletonId=0, bool loop=true, bool pause=false) (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingstatic
setAnimationWeight(CEntity *entity, int skeletonId, float weight) (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingstatic
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setEntities(CEntity **entities, u32 count) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setShadowCasting(bool b) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
spawn() (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingvirtual
spawn(const core::matrix4 &transform) (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingvirtual
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
~CRenderMeshInstancing() (defined in Skylicht::CRenderMeshInstancing)Skylicht::CRenderMeshInstancingvirtual
~CRenderSkinnedInstancing() (defined in Skylicht::CRenderSkinnedInstancing)Skylicht::CRenderSkinnedInstancingvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual