Skylicht Engine
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Skylicht::CRenderToTextureRP Member List

This is the complete list of members for Skylicht::CRenderToTextureRP, including all inherited members.

beginRender2D(float w, float h) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
canRenderMaterial(CMaterial *m) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
canRenderShader(CShader *s) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
CBaseRP() (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
CRenderToTextureRP(u32 id, video::ECOLOR_FORMAT format, const core::dimension2du &customSize=core::dimension2du(), float scale=1.0f) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRP
Deferred enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
disableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
drawInstancingMeshBuffer(CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
drawMeshBuffer(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
drawSceneToCubeTexture(ITexture *target, CCamera *camera, video::E_CUBEMAP_FACE faceID, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
drawSceneToTexture(ITexture *target, CCamera *camera, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
enableAutoGenerateMipmap(bool b) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
enableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
ERenderPipelineType enum name (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
Forwarder enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
getCustomCamera() (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
getId() (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
getMatrix(int id) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPstatic
getTarget() (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
getType() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinlinevirtual
initRender(int w, int h) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPvirtual
initRTT(int w, int h) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
IRenderPipeline() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinline
isAutoGenerateMipmap() (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
isEnable() (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
m_autoGenerateMipmap (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_bias (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_customCamera (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_customPipleline (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_customSize (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_drawBuffer (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_enable (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_format (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_id (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_indicesImage (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_next (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_renderTarget (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_scale (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_size (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
m_textureColorShaderID (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_type (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineprotected
m_unbindMaterial (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_verticesImage (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_viewport2DH (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_viewport2DW (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
Mix enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
OnFinish (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
releaseRTT() (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPprotected
render(ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPvirtual
render(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
renderBufferToTarget(float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderBufferToTarget(float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderCubeEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
resize(int w, int h) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPvirtual
s_bakeBounce (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_bakeLMMode (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_bakeMode (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_clearColor (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_maxLight (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
saveFBOToFile(ITexture *texture, const char *output) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeLightingMapBounce(u32 i) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeLightmapMode(bool b) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeMode(bool b) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setCamera(CCamera *camera) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
setClearColor(const SColor &c) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setCustomCamera(CCamera *camera) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
setCustomPipleline(IRenderPipeline *pipeline) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
setEnable(bool b) (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPinline
setMaxLight(u32 maxLights) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setNextPipeLine(IRenderPipeline *next) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
setTarget(ITexture *target, int faceId) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
ShadowMap enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
unbindRTT() (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
updateShaderResource(CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
updateTextureResource(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
~CBaseRP() (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
~CRenderToTextureRP() (defined in Skylicht::CRenderToTextureRP)Skylicht::CRenderToTextureRPvirtual
~IRenderPipeline() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinlinevirtual