![]() |
Skylicht Engine
|
This is the complete list of members for Skylicht::CShadowMapBakeRP, including all inherited members.
| AreaLight enum value (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| beginRender2D(float w, float h) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| canRenderMaterial(CMaterial *m) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | virtual |
| canRenderShader(CShader *s) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | virtual |
| CascadedShadow enum value (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| CBaseRP() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| CShadowBakeRP() (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | |
| CShadowMapBakeRP() (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | |
| CShadowMapRP() (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| Deferred enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| DirectionLight enum value (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| disableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| drawInstancingMeshBuffer(CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | virtual |
| drawMeshBuffer(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | virtual |
| drawSceneToCubeTexture(ITexture *target, CCamera *camera, video::E_CUBEMAP_FACE faceID, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| drawSceneToTexture(ITexture *target, CCamera *camera, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| enableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| ERenderPipelineType enum name (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| ERenderShadowState enum name (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| EShadowMapType enum name (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| Forwarder enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| getCSM() (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | inlineprotected |
| getCurrentLight() (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | inline |
| getDepthTexture() (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | inline |
| getFrustumBox() (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | virtual |
| getRenderShadowState() (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | inline |
| getShadowDistance() (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | virtual |
| getShadowMatrices() (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | virtual |
| getType() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inlinevirtual |
| initRender(int w, int h) (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | virtual |
| IRenderPipeline() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inline |
| isBakeDetailNormal() (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | inline |
| isBakeInUV0() (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | inline |
| m_bakeDetailNormal (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | protected |
| m_bakeInUV0 (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | protected |
| m_bound (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | protected |
| m_csm (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_currentCSM (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_currentLight (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | protected |
| m_depthTexture (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_depthWriteShader (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_depthWriteSkinMeshShader (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_depthWriteSkinnedInstancing (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_distanceWriteShader (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_distanceWriteSkinMeshShader (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_drawBuffer (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_indicesImage (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_lightDirection (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_lsm (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_next (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_numCascade (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_renderShadowState (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_saveDebug (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_saveDebugPL (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_screenHeight (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_screenWidth (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_shadowFar (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_shadowMapSize (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_shadowMapType (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_skinShader (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_sm (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | protected |
| m_texColorShader (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| m_textureColorShaderID (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_type (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | protected |
| m_unbindMaterial (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_verticesImage (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_viewport2DH (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_viewport2DW (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| m_writeDepthMaterial (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | protected |
| Mix enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| OnFinish (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | pure virtual |
| OnProcessEvent(const SEvent &event) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | virtual |
| OnProcessEvent(const SEvent &event)=0 (defined in Skylicht::IEventProcessor) | Skylicht::IEventProcessor | pure virtual |
| PointLight enum value (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| release() (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| render(ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL) (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | virtual |
| render(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | pure virtual |
| renderBufferToTarget(float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderBufferToTarget(float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderCubeEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| renderEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| resize(int w, int h) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | virtual |
| s_bakeBounce (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_bakeLMMode (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_bakeMode (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_clearColor (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| s_maxLight (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protectedstatic |
| saveFBOToFile(ITexture *texture, const char *output) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeDetailNormal(bool b) (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | inline |
| setBakeInUV0(bool b) (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | inline |
| setBakeLightingMapBounce(u32 i) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeLightmapMode(bool b) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBakeMode(bool b) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setBound(const core::aabbox3df &bound) (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | inline |
| setCamera(CCamera *camera) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| setClearColor(const SColor &c) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setCurrentLight(CLight *light) (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | inline |
| setMaxLight(u32 maxLights) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | static |
| setNextPipeLine(IRenderPipeline *next) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| setNoShadowCascade(int shadowMapSize=2048, float farValue=50.0f) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| setShadowCascade(int numCascade, int shadowMapSize=2048, float farValue=300.0f) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| setShadowMapping(EShadowMapType type) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| setShadowMapSize(int size) (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | inline |
| setTarget(ITexture *target, int faceId) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | protected |
| ShadowMap enum value (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | |
| ShadowMapping enum value (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | |
| unbindRTT() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | |
| updateShaderResource(CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | virtual |
| updateTextureResource(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| ~CBaseRP() (defined in Skylicht::CBaseRP) | Skylicht::CBaseRP | virtual |
| ~CShadowBakeRP() (defined in Skylicht::CShadowBakeRP) | Skylicht::CShadowBakeRP | virtual |
| ~CShadowMapBakeRP() (defined in Skylicht::CShadowMapBakeRP) | Skylicht::CShadowMapBakeRP | virtual |
| ~CShadowMapRP() (defined in Skylicht::CShadowMapRP) | Skylicht::CShadowMapRP | virtual |
| ~IEventProcessor() (defined in Skylicht::IEventProcessor) | Skylicht::IEventProcessor | inlinevirtual |
| ~IRenderPipeline() (defined in Skylicht::IRenderPipeline) | Skylicht::IRenderPipeline | inlinevirtual |