Skylicht Engine
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Skylicht
CSkySun
Skylicht::CSkySun Member List
This is the complete list of members for
Skylicht::CSkySun
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
createSerializable
() (defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
virtual
CSkySun
() (defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
getUniformValue
(const SColor &c, float intensity, float *value) (defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
initComponent
() (defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
virtual
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
virtual
m_atmosphericColor
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_atmosphericIntensity
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_changed
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_glare1Color
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_glare1Intensity
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_glare2Color
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_glare2Intensity
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_skyIntensity
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_skySunData
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_sunColor
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_sunIntensity
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_sunSize
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_uniformDirection
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
m_useDirectionLight
(defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
virtual
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CSkySun
() (defined in
Skylicht::CSkySun
)
Skylicht::CSkySun
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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