Skylicht Engine
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Skylicht::CSkySun Member List

This is the complete list of members for Skylicht::CSkySun, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createSerializable() (defined in Skylicht::CSkySun)Skylicht::CSkySunvirtual
CSkySun() (defined in Skylicht::CSkySun)Skylicht::CSkySun
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getUniformValue(const SColor &c, float intensity, float *value) (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
initComponent() (defined in Skylicht::CSkySun)Skylicht::CSkySunvirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CSkySun)Skylicht::CSkySunvirtual
m_atmosphericColor (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_atmosphericIntensity (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_changed (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_glare1Color (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_glare1Intensity (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_glare2Color (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_glare2Intensity (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_skyIntensity (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_skySunData (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_sunColor (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_sunIntensity (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_sunSize (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_uniformDirection (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
m_useDirectionLight (defined in Skylicht::CSkySun)Skylicht::CSkySunprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CSkySun)Skylicht::CSkySunvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CSkySun() (defined in Skylicht::CSkySun)Skylicht::CSkySunvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual