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Skylicht Engine
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This is the complete list of members for Skylicht::CSoftwareSkinningUtils, including all inherited members.
| initSoftwareBlendShape(CMesh *originalMesh) (defined in Skylicht::CSoftwareSkinningUtils) | Skylicht::CSoftwareSkinningUtils | static |
| initSoftwareSkinning(CMesh *originalMesh) (defined in Skylicht::CSoftwareSkinningUtils) | Skylicht::CSoftwareSkinningUtils | static |
| resetVertexID(CMesh *mesh) (defined in Skylicht::CSoftwareSkinningUtils) | Skylicht::CSoftwareSkinningUtils | static |
| skinVertex(const float *m, core::vector3df &vertex, core::vector3df &normal, const core::vector3df &srcPos, const core::vector3df &srcNormal, const float &weight) (defined in Skylicht::CSoftwareSkinningUtils) | Skylicht::CSoftwareSkinningUtils | static |
| softwareBlendShape(CMesh *blendShape, CMesh *originalMesh) (defined in Skylicht::CSoftwareSkinningUtils) | Skylicht::CSoftwareSkinningUtils | static |
| softwareSkinning(CMesh *renderMesh, CSkinnedMesh *originalMesh, CSkinnedMesh *blendShapeMesh) (defined in Skylicht::CSoftwareSkinningUtils) | Skylicht::CSoftwareSkinningUtils | static |
| softwareSkinningTangent(CMesh *renderMesh, CSkinnedMesh *originalMesh, CSkinnedMesh *blendShapeMesh) (defined in Skylicht::CSoftwareSkinningUtils) | Skylicht::CSoftwareSkinningUtils | static |