Skylicht Engine
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Skylicht::CSoftwareSkinningUtils Member List

This is the complete list of members for Skylicht::CSoftwareSkinningUtils, including all inherited members.

initSoftwareBlendShape(CMesh *originalMesh) (defined in Skylicht::CSoftwareSkinningUtils)Skylicht::CSoftwareSkinningUtilsstatic
initSoftwareSkinning(CMesh *originalMesh) (defined in Skylicht::CSoftwareSkinningUtils)Skylicht::CSoftwareSkinningUtilsstatic
resetVertexID(CMesh *mesh) (defined in Skylicht::CSoftwareSkinningUtils)Skylicht::CSoftwareSkinningUtilsstatic
skinVertex(const float *m, core::vector3df &vertex, core::vector3df &normal, const core::vector3df &srcPos, const core::vector3df &srcNormal, const float &weight) (defined in Skylicht::CSoftwareSkinningUtils)Skylicht::CSoftwareSkinningUtilsstatic
softwareBlendShape(CMesh *blendShape, CMesh *originalMesh) (defined in Skylicht::CSoftwareSkinningUtils)Skylicht::CSoftwareSkinningUtilsstatic
softwareSkinning(CMesh *renderMesh, CSkinnedMesh *originalMesh, CSkinnedMesh *blendShapeMesh) (defined in Skylicht::CSoftwareSkinningUtils)Skylicht::CSoftwareSkinningUtilsstatic
softwareSkinningTangent(CMesh *renderMesh, CSkinnedMesh *originalMesh, CSkinnedMesh *blendShapeMesh) (defined in Skylicht::CSoftwareSkinningUtils)Skylicht::CSoftwareSkinningUtilsstatic