Skylicht Engine
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Skylicht::CVertexAnimTextureData Class Reference
Inheritance diagram for Skylicht::CVertexAnimTextureData:
Skylicht::IEntityData Skylicht::IActivatorObject

Public Member Functions

void allocFrames (u32 numVertex, u32 frames)
void freeTextureData ()
void addFrame (u32 frame, CMesh *mesh)
void buildTexture ()
Public Member Functions inherited from Skylicht::IEntityData
virtual bool serializable (CMemoryStream *stream)
virtual bool deserializable (CMemoryStream *stream, int version)
virtual const char * getTypeName ()
Public Member Functions inherited from Skylicht::IActivatorObject
virtual ~IActivatorObject ()
 Virtual destructor for polymorphic activator objects.

Public Attributes

ITexture * PositionTexture
ITexture * NormalTexture
u32 FrameCount
u32 VertexCount
core::vector3df * PositionData
core::vector3df * NormalData
Public Attributes inherited from Skylicht::IEntityData
int EntityIndex
CEntity * Entity

The documentation for this class was generated from the following file: