Skylicht Engine
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Skylicht::Graph::CGraphComponent Member List

This is the complete list of members for Skylicht::Graph::CGraphComponent, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
beginBuildWalkingMap() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
buildRecastMesh() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CGraphComponent() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
createSerializable() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getBuildPercent() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getInputMeshCollision() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
getInputRecastMesh() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getNavMesh() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
getObstacle() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
getQuery() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
getWalkingMap() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
haveInputRecastMesh() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
initComponent() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentvirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadRecastMesh() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
loadSerializable(CObjectSerializable *object) (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentvirtual
loadWalkMap() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
m_agentHeight (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_agentMaxClimb (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_agentMaxSlope (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_agentRadius (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_builder (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_cellHeight (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_cellSize (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_inputCollision (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_inputRecastMesh (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_inputWalkingTileMap (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_navMesh (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_obstacle (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_query (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_recastMesh (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_walkingTileMap (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_walkTileHeight (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
m_walkTileWidth (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
release() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
saveWalkMap(const char *output) (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setInputMeshCollision(const char *source) (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
setInputRecastMesh(const char *source) (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentinline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentvirtual
updateBuildWalkingMap() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponent
updateComponent() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CGraphComponent() (defined in Skylicht::Graph::CGraphComponent)Skylicht::Graph::CGraphComponentvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual