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Skylicht Engine
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Component that manages the navigation lifecycle, including NavMesh generation and pathfinding. More...
Classes | |
| class | CDistancePriorityQueue |
| class | CGraphComponent |
| class | CGraphQuery |
| class | CObstacleAvoidance |
| class | COctreeNode |
| struct | CompareTile |
| class | CRecastBuilder |
| class | CRecastMesh |
| class | CWalkingTileMap |
| struct | SBuilderConfig |
| struct | SDistanceTile |
| struct | SObstacleCircle |
| struct | STile |
| struct | STileXYZ |
| struct | STriArea |
Typedefs | |
| typedef std::map< STileXYZ, STile *, CompareTile > | TileValueMap |
Component that manages the navigation lifecycle, including NavMesh generation and pathfinding.