Skylicht Engine
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Skylicht::Graph::CRecastMesh Class Reference

Public Member Functions

void release ()
void addMeshPrefab (CEntityPrefab *prefab, const core::matrix4 &world)
float * getVerts ()
float * getNormals ()
int * getTris ()
u32 getVertCount ()
u32 getTriCount ()
const core::aabbox3dfgetBBox ()
void addMesh (CMesh *mesh, const core::matrix4 &transform)
int addVertex (float x, float y, float z)
int addNormal (float x, float y, float z)
void addTriangle (int a, int b, int c)

Protected Attributes

core::array< float > m_verts
core::array< float > m_normals
core::array< int > m_tris
core::aabbox3df m_bbox

The documentation for this class was generated from the following file: