Skylicht Engine
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CRecastMesh.h
1/*
2!@
3MIT License
4
5Copyright (c) 2024 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "Entity/CEntityPrefab.h"
28#include "RenderMesh/CRenderMeshData.h"
29
30namespace Skylicht
31{
32 namespace Graph
33 {
34 class CRecastMesh
35 {
36 protected:
37 core::array<float> m_verts;
38 core::array<float> m_normals;
39 core::array<int> m_tris;
40
41 core::aabbox3df m_bbox;
42 public:
43 CRecastMesh();
44
45 virtual ~CRecastMesh();
46
47 void release();
48
49 void addMeshPrefab(CEntityPrefab* prefab, const core::matrix4& world);
50
51 inline float* getVerts()
52 {
53 return m_verts.pointer();
54 }
55
56 inline float* getNormals()
57 {
58 return m_normals.pointer();
59 }
60
61 inline int* getTris()
62 {
63 return m_tris.pointer();
64 }
65
66 inline u32 getVertCount()
67 {
68 return m_verts.size() / 3;
69 }
70
71 inline u32 getTriCount()
72 {
73 return m_tris.size() / 3;
74 }
75
76 inline const core::aabbox3df& getBBox()
77 {
78 return m_bbox;
79 }
80
81 void addMesh(CMesh* mesh, const core::matrix4& transform);
82
83 int addVertex(float x, float y, float z);
84
85 int addNormal(float x, float y, float z);
86
87 void addTriangle(int a, int b, int c);
88 };
89 }
90}
This object class is created to store data in an array of multiple CEntities.
Definition CEntityPrefab.h:38
Definition CMesh.h:75
Self reallocating template array (like stl vector) with additional features.
Definition irrArray.h:23
Component that manages the navigation lifecycle, including NavMesh generation and pathfinding.
Definition CGraphComponent.h:41
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
CMatrix4< f32 > matrix4
Typedef for f32 matrix.
Definition matrix4.h:2241
aabbox3d< f32 > aabbox3df
Typedef for a f32 3d bounding box.
Definition aabbox3d.h:351
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58