Skylicht Engine
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Skylicht::Physics::ICollisionObject Member List

This is the complete list of members for Skylicht::Physics::ICollisionObject, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
Character enum value (defined in Skylicht::Physics::ICollisionObject)Skylicht::Physics::ICollisionObject
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
ECollisionType enum nameSkylicht::Physics::ICollisionObject
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getCollisionFilter()Skylicht::Physics::ICollisionObjectinline
getCollisionGroup()Skylicht::Physics::ICollisionObjectinline
getCollisionType()Skylicht::Physics::ICollisionObjectinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
ICollisionObject() (defined in Skylicht::Physics::ICollisionObject)Skylicht::Physics::ICollisionObject
initComponent()=0 (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystempure virtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_collisionType (defined in Skylicht::Physics::ICollisionObject)Skylicht::Physics::ICollisionObjectprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_filter (defined in Skylicht::Physics::ICollisionObject)Skylicht::Physics::ICollisionObjectprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_group (defined in Skylicht::Physics::ICollisionObject)Skylicht::Physics::ICollisionObjectprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
OnCollisionSkylicht::Physics::ICollisionObject
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
RigidBody enum value (defined in Skylicht::Physics::ICollisionObject)Skylicht::Physics::ICollisionObject
setCollisionGroupAndFilter(int group, int filter)Skylicht::Physics::ICollisionObjectvirtual
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
Unknown enum value (defined in Skylicht::Physics::ICollisionObject)Skylicht::Physics::ICollisionObject
updateComponent()=0 (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystempure virtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual
~ICollisionObject() (defined in Skylicht::Physics::ICollisionObject)Skylicht::Physics::ICollisionObjectvirtual